One_Eleven_Android/scenes/BackgroundScenes/Sarai.tscn
2024-11-10 03:34:28 +03:00

207 lines
6.7 KiB
Text

[gd_scene load_steps=26 format=2]
[ext_resource path="res://resources/graphics/backgrounds/sarai/CabinNightFire.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/sarai/CabinNight.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/sarai/CabinDayNoSky.webp" type="Texture" id=3]
[ext_resource path="res://scripts/backround_scenes_scripts/Sarai.gd" type="Script" id=4]
[ext_resource path="res://resources/effects/MovingBackground.gdshader" type="Shader" id=5]
[ext_resource path="res://resources/graphics/clouds/Cloud_2.webp" type="Texture" id=6]
[ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/1_background.webp" type="Texture" id=7]
[ext_resource path="res://resources/customControls/Lightning.tscn" type="PackedScene" id=8]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=9]
[ext_resource path="res://resources/graphics/backgrounds/sarai/smoke_particle.webp" type="Texture" id=10]
[ext_resource path="res://resources/graphics/backgrounds/sarai/temp/gg_0005_Sloy-5.webp" type="Texture" id=11]
[ext_resource path="res://resources/graphics/backgrounds/sarai/temp/gg_0000s_0000_Izobrazhenie-vstavleno.webp" type="Texture" id=12]
[ext_resource path="res://resources/graphics/backgrounds/sarai/temp/gg_0002_Izobrazhenie-vstavleno.webp" type="Texture" id=14]
[ext_resource path="res://resources/graphics/backgrounds/sarai/temp/gg_0004_Izobrazhenie-vstavleno.webp" type="Texture" id=15]
[ext_resource path="res://resources/graphics/backgrounds/sarai/temp/gg_0003_Izobrazhenie-vstavleno.webp" type="Texture" id=16]
[ext_resource path="res://resources/graphics/backgrounds/sarai/temp/gg_0001_Izobrazhenie-vstavleno.webp" type="Texture" id=17]
[ext_resource path="res://resources/AlternativeChoices/HoverAlternative.gdshader" type="Shader" id=18]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 5 )
shader_param/direction = Vector2( 1, 0 )
shader_param/speed_scale = 0.003
[sub_resource type="ShaderMaterial" id=21]
shader = ExtResource( 18 )
shader_param/mixing = 0.0
[sub_resource type="Gradient" id=18]
offsets = PoolRealArray( 0.0330578, 0.400826, 0.710744, 0.913223 )
colors = PoolColorArray( 1, 1, 1, 0.0705882, 1, 1, 1, 0.317647, 0.407843, 0.407843, 0.407843, 0.243137, 0.421088, 0.421088, 0.421088, 0.0418054 )
[sub_resource type="GradientTexture" id=15]
gradient = SubResource( 18 )
[sub_resource type="Curve" id=19]
_data = [ Vector2( 0, 0.798197 ), 0.0, 0.145666, 0, 0, Vector2( 1, 1 ), 0.189011, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=17]
curve = SubResource( 19 )
[sub_resource type="ParticlesMaterial" id=20]
lifetime_randomness = 0.5
emission_shape = 2
emission_box_extents = Vector3( 350, 120, 1 )
flag_disable_z = true
direction = Vector3( 0, 1, 0 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 200.0
initial_velocity_random = 0.5
angular_velocity = 25.0
angular_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 100.0
damping = 8.45
scale = 0.8
scale_curve = SubResource( 17 )
color_ramp = SubResource( 15 )
[sub_resource type="ParticlesMaterial" id=2]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 49.05
[node name="Sarai" type="Node2D"]
script = ExtResource( 4 )
[node name="Background" type="Sprite" parent="."]
visible = false
texture = ExtResource( 7 )
centered = false
[node name="Clouds" type="Sprite" parent="."]
visible = false
material = SubResource( 1 )
texture = ExtResource( 6 )
centered = false
flip_h = true
[node name="Day" type="Sprite" parent="."]
visible = false
texture = ExtResource( 3 )
centered = false
[node name="Night" type="Sprite" parent="."]
visible = false
texture = ExtResource( 2 )
centered = false
[node name="NightFire" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )
centered = false
[node name="objects" type="Node2D" parent="NightFire"]
visible = false
position = Vector2( 5.71387, 2.85712 )
[node name="Brown" type="Sprite" parent="NightFire/objects"]
position = Vector2( 2181.43, 1630 )
scale = Vector2( 1.5, 1.5 )
texture = ExtResource( 12 )
[node name="Brown_light" type="Light2D" parent="NightFire/objects/Brown"]
texture = ExtResource( 12 )
energy = 0.0
[node name="Purple" type="Sprite" parent="NightFire/objects"]
visible = false
position = Vector2( 1875.71, 1455.71 )
scale = Vector2( 1.5, 1.5 )
texture = ExtResource( 17 )
[node name="Purple_light" type="Light2D" parent="NightFire/objects/Purple"]
texture = ExtResource( 17 )
energy = 0.0
[node name="Red" type="Sprite" parent="NightFire/objects"]
visible = false
position = Vector2( 1555, 1147 )
scale = Vector2( 1.5, 1.5 )
texture = ExtResource( 14 )
centered = false
[node name="Red_light" type="Light2D" parent="NightFire/objects/Red"]
position = Vector2( 53.5242, 112.095 )
texture = ExtResource( 14 )
energy = 0.0
[node name="Green" type="Sprite" parent="NightFire/objects"]
visible = false
position = Vector2( 2473, 1260 )
scale = Vector2( 1.5, 1.5 )
texture = ExtResource( 16 )
centered = false
[node name="Green_light" type="Light2D" parent="NightFire/objects/Green"]
position = Vector2( 105.524, 231.429 )
texture = ExtResource( 16 )
energy = 0.0
[node name="White" type="Sprite" parent="NightFire/objects"]
visible = false
material = SubResource( 21 )
position = Vector2( 3368.57, 1561.43 )
scale = Vector2( 1.5, 1.5 )
texture = ExtResource( 15 )
[node name="White_light" type="Light2D" parent="NightFire/objects/White"]
material = SubResource( 21 )
texture = ExtResource( 15 )
energy = 0.0
[node name="Orange" type="Sprite" parent="NightFire/objects"]
visible = false
position = Vector2( 2928, 1164 )
scale = Vector2( 1.5, 1.5 )
texture = ExtResource( 11 )
centered = false
[node name="Orange_light" type="Light2D" parent="NightFire/objects/Orange"]
position = Vector2( 29.5243, 109.429 )
texture = ExtResource( 11 )
energy = 0.0
[node name="Smoke" type="Node2D" parent="."]
visible = false
z_index = 2
[node name="smoke" type="Particles2D" parent="Smoke"]
position = Vector2( 2838, 819 )
rotation = 3.14159
amount = 200
lifetime = 2.5
preprocess = 5.0
speed_scale = 0.57
randomness = 0.1
process_material = SubResource( 20 )
texture = ExtResource( 10 )
[node name="Lightning" parent="." instance=ExtResource( 8 )]
[node name="rain" type="Node2D" parent="."]
visible = false
z_index = 2
[node name="Particles2D" type="Particles2D" parent="rain"]
position = Vector2( 5057, -406 )
amount = 5000
lifetime = 8.0
preprocess = 10.0
speed_scale = 5.0
visibility_rect = Rect2( -3000, 1200, 600, 600 )
process_material = SubResource( 2 )
texture = ExtResource( 9 )
[node name="Tween" type="Tween" parent="."]