One_Eleven_Android/scenes/BackgroundScenes/Pistol.tscn
2024-11-10 03:34:28 +03:00

127 lines
4.3 KiB
Text

[gd_scene load_steps=22 format=2]
[ext_resource path="res://resources/graphics/backgrounds/pistol/blue.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/pistol/red.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/pistol/pink_beretta.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/pistol/blue_beretta_smoke.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/pistol/blue_glock.webp" type="Texture" id=5]
[ext_resource path="res://resources/graphics/backgrounds/pistol/blue_beretta.webp" type="Texture" id=6]
[ext_resource path="res://resources/graphics/backgrounds/pistol/blue_glock_smoke.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/backgrounds/pistol/pink_beretta_smoke.webp" type="Texture" id=8]
[ext_resource path="res://resources/graphics/backgrounds/pistol/pink_glock.webp" type="Texture" id=9]
[ext_resource path="res://resources/graphics/backgrounds/pistol/white.webp" type="Texture" id=10]
[ext_resource path="res://resources/graphics/backgrounds/pistol/background.webp" type="Texture" id=11]
[ext_resource path="res://resources/graphics/backgrounds/pistol/pink_glock_smoke.webp" type="Texture" id=12]
[ext_resource path="res://resources/graphics/backgrounds/pistol/brown.webp" type="Texture" id=13]
[ext_resource path="res://resources/graphics/backgrounds/pistol/pink.webp" type="Texture" id=14]
[ext_resource path="res://scripts/backround_scenes_scripts/Pistol.gd" type="Script" id=15]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=16]
[ext_resource path="res://resources/graphics/clouds/Cloud_2.webp" type="Texture" id=17]
[ext_resource path="res://resources/graphics/backgrounds/pistol/backColor.webp" type="Texture" id=18]
[ext_resource path="res://resources/effects/MovingBackground.gdshader" type="Shader" id=19]
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 19 )
shader_param/direction = Vector2( 1, 0 )
shader_param/speed_scale = 0.001
[sub_resource type="ParticlesMaterial" id=1]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 33.26
scale = 1.5
[node name="Pistol" type="Node2D"]
script = ExtResource( 15 )
[node name="backColor" type="Sprite" parent="."]
texture = ExtResource( 18 )
centered = false
[node name="day_clouds" type="Sprite" parent="."]
material = SubResource( 2 )
texture = ExtResource( 17 )
centered = false
flip_h = true
[node name="background" type="Sprite" parent="."]
texture = ExtResource( 11 )
centered = false
[node name="pink" type="Sprite" parent="."]
visible = false
texture = ExtResource( 14 )
centered = false
[node name="beretta" type="Sprite" parent="pink"]
texture = ExtResource( 3 )
centered = false
[node name="smoke" type="Sprite" parent="pink/beretta"]
texture = ExtResource( 8 )
centered = false
[node name="glock" type="Sprite" parent="pink"]
visible = false
texture = ExtResource( 9 )
centered = false
[node name="smoke" type="Sprite" parent="pink/glock"]
texture = ExtResource( 12 )
centered = false
[node name="blue" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )
centered = false
[node name="beretta" type="Sprite" parent="blue"]
visible = false
texture = ExtResource( 6 )
centered = false
[node name="smoke" type="Sprite" parent="blue/beretta"]
texture = ExtResource( 4 )
centered = false
[node name="glock" type="Sprite" parent="blue"]
texture = ExtResource( 5 )
centered = false
[node name="smoke" type="Sprite" parent="blue/glock"]
texture = ExtResource( 7 )
centered = false
[node name="red" type="Sprite" parent="."]
visible = false
texture = ExtResource( 2 )
centered = false
[node name="white" type="Sprite" parent="."]
visible = false
texture = ExtResource( 10 )
centered = false
[node name="brown" type="Sprite" parent="."]
texture = ExtResource( 13 )
centered = false
[node name="rain" type="Node2D" parent="."]
z_index = 1
[node name="Particles2D" type="Particles2D" parent="rain"]
position = Vector2( 5000, -200 )
amount = 1600
lifetime = 7.0
preprocess = 10.0
speed_scale = 6.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 1 )
texture = ExtResource( 16 )