One_Eleven_Android/scenes/BackgroundScenes/Hospital.tscn
2024-11-10 03:34:28 +03:00

73 lines
2.2 KiB
Text

[gd_scene load_steps=10 format=2]
[ext_resource path="res://scripts/backround_scenes_scripts/Hospital.gd" type="Script" id=1]
[ext_resource path="res://resources/graphics/backgrounds/hospital/подложка.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/hospital/oblaka_hospital_correct.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/hospital/ворон/voron.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/hospital/жалюзи открытые/light3.webp" type="Texture" id=8]
[ext_resource path="res://resources/effects/MovingBackground.gdshader" type="Shader" id=10]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 10 )
shader_param/direction = Vector2( 1, 0 )
shader_param/speed_scale = 0.003
[sub_resource type="Shader" id=2]
code = "shader_type canvas_item;
uniform float lod: hint_range(0.0, 5) = 0.0;
void fragment(){
vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV, lod);
COLOR = color;
}"
[sub_resource type="ShaderMaterial" id=3]
shader = SubResource( 2 )
shader_param/lod = 0.0
[node name="Hospital" type="Node2D"]
script = ExtResource( 1 )
[node name="Back" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
[node name="clouds" type="Node2D" parent="."]
[node name="Clouds" type="Sprite" parent="clouds"]
material = SubResource( 1 )
position = Vector2( 208, 590 )
texture = ExtResource( 3 )
centered = false
[node name="Voron" type="Sprite" parent="."]
texture = ExtResource( 4 )
centered = false
[node name="VoronEye" type="Sprite" parent="."]
centered = false
[node name="Window" type="Sprite" parent="."]
centered = false
[node name="WindowLight" type="Sprite" parent="."]
texture = ExtResource( 8 )
centered = false
[node name="Item" type="Sprite" parent="."]
centered = false
[node name="Flower" type="Sprite" parent="."]
centered = false
[node name="Tween" type="Tween" parent="."]
[node name="TweenBlur" type="Tween" parent="."]
[node name="ForScale" type="Node2D" parent="."]
[node name="Polygon2D" type="Polygon2D" parent="ForScale"]
material = SubResource( 3 )
color = Color( 0, 0, 0, 1 )
polygon = PoolVector2Array( 0, 0, 3840, 0, 3840, 2160, 0, 2160 )