One_Eleven_Android/scenes/BackgroundScenes/Death_Car.tscn
2024-11-10 03:34:28 +03:00

44 lines
1.3 KiB
Text

[gd_scene load_steps=6 format=2]
[ext_resource path="res://resources/graphics/backgrounds/death_car/тачка фары.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/death_car/тачка.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=3]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_Car.gd" type="Script" id=4]
[sub_resource type="ParticlesMaterial" id=1]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 33.26
scale = 1.5
[node name="Death_Car" type="Node2D"]
script = ExtResource( 4 )
[node name="car" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
[node name="lights" type="Sprite" parent="."]
texture = ExtResource( 1 )
offset = Vector2( 1920, 1080 )
[node name="rain" type="Node2D" parent="."]
z_index = 1
[node name="Particles2D" type="Particles2D" parent="rain"]
modulate = Color( 0.768627, 0.768627, 0.768627, 1 )
position = Vector2( 5000, -200 )
amount = 3000
lifetime = 7.0
preprocess = 10.0
speed_scale = 6.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 1 )
texture = ExtResource( 3 )