One_Eleven_Android/scripts/backround_scenes_scripts/Scene2.gd
2024-11-10 03:34:28 +03:00

52 lines
1.3 KiB
GDScript

extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
if Dialogic.get_variable("ItIsDay") == "true":
$Day.visible = true;
$Night.visible = false;
if int(Dialogic.get_variable("RainDay")) == 1:
$Day / rain.visible = true
var sfxPath = "res://resources/audio/sfx/Rain Loop.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
else :
get_tree().root.get_node("Root").StopSFX()
GallerySingleton.AddBackground("Scene2")
else :
$Day.visible = false;
$Night.visible = true;
if Dialogic.get_variable("LightsOn") != "1":
$Night / night_house.texture = load("res://resources/graphics/backgrounds/scene2/2.0/ParadnayaNochLightOff.webp")
$Night / Sprite6_n.visible = false
var sfxPath = "res://resources/audio/sfx/Rain Loop.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
var player = get_tree().root.get_node("/root/BgmScene/TweenBGMsfx/BGMStreamPlayer")
$Lightning.Init(4, player);
GallerySingleton.AddBackground("Scene2_n")
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
$Day.visible = true;
if not GallerySingleton.HaveBackground("Scene2_n"):
return [];
return ["ui_day", "ui_night"]
func SetSettings(setting):
if setting == tr("ui_day"):
$Day.visible = true;
$Night.visible = false;
else :
$Day.visible = false;
$Night.visible = true;