One_Eleven_Android/scripts/backround_scenes_scripts/Mayak.gd
2024-11-10 03:34:28 +03:00

59 lines
1.7 KiB
GDScript

extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
if Dialogic.get_variable("ItIsDay") == "true":
$day.visible = true
$night.visible = false
if int(Dialogic.get_variable("RainDay")) == 1:
var sfxPath = "res://resources/audio/sfx/Mayak_dayrain.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
$day / rain.visible = true
else :
var sfxPath = "res://resources/audio/sfx/Mayak_day.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
$day / rain.visible = false
GallerySingleton.AddBackground("Mayak")
else :
$day.visible = false
$night.visible = true
var sfxPath = "";
var value = Dialogic.get_variable("TimelineSave");
if value == "Timeline_120_front" or value == "Timeline_before_141" or value == "Timeline_120_lighthouse_back" or value == "timeline_140_lighthouse_back":
sfxPath = "res://resources/audio/sfx/Rain Loop.ogg"
else :
sfxPath = "res://resources/audio/sfx/Mayak_night.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
var player = get_tree().root.get_node("/root/BgmScene/TweenBGMsfx/BGMStreamPlayer");
$night / Lightning.Init(4, player);
GallerySingleton.AddBackground("Mayak_n")
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
$day.visible = true
$day / rain.visible = false;
$night.visible = false;
if not GallerySingleton.HaveBackground("Mayak_n"):
return [];
return ["ui_day", "ui_night"]
func SetSettings(setting):
if setting == tr("ui_day"):
$day.visible = true
$day / rain.visible = false;
$night.visible = false;
else :
$day.visible = false
$day / rain.visible = false;
$night.visible = true;
$night / rain.visible = true;