One_Eleven_Android/resources/effects/MovingBackground.gdshader
2024-11-10 03:34:28 +03:00

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shader_type canvas_item;
uniform vec2 direction = vec2(1.0,0.0);
uniform float speed_scale = 0.1;
void fragment(){
vec2 move = direction * TIME * speed_scale;
COLOR = texture(TEXTURE, UV + move);
}