9 lines
No EOL
182 B
Text
9 lines
No EOL
182 B
Text
shader_type canvas_item;
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uniform float mixing = 0.0;
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void fragment(){
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vec4 color = texture(TEXTURE,UV);
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color.rgb = mix(color.rgb, vec3(0,0,0).rgb, mixing*3.0);
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COLOR = color;
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} |