One_Eleven_Android/scripts/backround_scenes_scripts/Scene2_2.gd
2024-11-10 03:34:28 +03:00

60 lines
1.5 KiB
GDScript

extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_character_listener")
GallerySingleton.AddBackground("Scene2_2")
if int(Dialogic.get_variable("LightsOn")) == 1:
$Lights_on.visible = true
$Lights_off.visible = false
if Dialogic.get_variable("1_Death_Knife") == "none":
$Lights_on / Knife.visible = true
else :
$Lights_on / Knife.visible = false
InitCat();
else :
$Lights_on.visible = false
$Lights_off.visible = true
if int(Dialogic.get_variable("Candle")) == 1:
$Lights_off / candle.visible = true
else :
$Lights_off / candle.visible = false
$Cat.visible = false;
func InitCat():
$Cat.Init(2, 2);
$Cat.position = Vector2(1590, 609);
$Cat.rotation_degrees = 3;
$Cat.Scale(0.85);
func _character_listener(string):
match string:
"add_renata":
$removables / renata.visible = Dialogic.get_variable("Is_Orange_Dead") == "0";
"remove_renata":
$removables / renata.visible = false;
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
$Cat.visible = false;
$Lights_on / Knife.visible = true;
return ["ui_lights_on", "ui_lights_off"]
func SetSettings(setting):
if setting == tr("ui_lights_on"):
$Lights_on.visible = true;
$Lights_off.visible = false;
$Lights_off / candle.visible = false;
else :
$Lights_on.visible = false;
$Lights_off.visible = true;
$Lights_off / candle.visible = true