One_Eleven_Android/resources/effects/blur.gdshader
2024-11-10 03:34:28 +03:00

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shader_type canvas_item;
uniform float blur_amount = 0;
void fragment() {
COLOR.rgb = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount).rgb;
//COLOR = vec4(1,0,0,1);
}