One_Eleven_Android/scripts/backround_scenes_scripts/Tretii_etaj.gd
2024-11-10 03:34:28 +03:00

47 lines
1.1 KiB
GDScript

extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
GallerySingleton.AddBackground("Tretii_etaj")
$Cat.Init(2, 9);
$Cat.position = Vector2(510, 650);
$Cat.Scale(0.4);
if int(Dialogic.get_variable("LightsOn")) == 1:
$lights_on.visible = true
$lights_off.visible = false
else :
$lights_on.visible = false
$lights_off.visible = true
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_lights_listener")
func _lights_listener(string):
match string:
"lights_on":
Dialogic.set_variable("LightsOn", 1)
$lights_on.visible = true
$lights_off.visible = false
"lights_off":
Dialogic.set_variable("LightsOn", 0)
$lights_on.visible = false
$lights_off.visible = true
func InitForGallery()->Array:
$Cat.visible = false;
scale = Vector2(0.5, 0.5)
$lights_off.visible = false;
return ["ui_lights_on", "ui_lights_off"];
func SetSettings(setting):
if setting == tr("ui_lights_on"):
$lights_on.visible = true;
$lights_off.visible = false;
else :
$lights_on.visible = false;
$lights_off.visible = true;