117 lines
2.6 KiB
GDScript
117 lines
2.6 KiB
GDScript
extends Node2D
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var isGlock:bool
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func _ready():
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if not get_tree().root.has_node("Root"):
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return ;
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GallerySingleton.AddImage("Pistol");
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var sfxPath = "res://resources/audio/sfx/Rain Loop.ogg"
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get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
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if int(Dialogic.get_variable("Is_White_Dead")) == 0:
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$white.visible = true
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isGlock = true
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GallerySingleton.AddImage("Pistol_White");
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if int(Dialogic.get_variable("Is_Red_Dead")) == 0:
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$red.visible = true
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isGlock = false
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GallerySingleton.AddImage("Pistol_Red");
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if Dialogic.get_variable("Killer") == "Pink":
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if int(Dialogic.get_variable("NoGirl")) == 0:
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$pink.visible = true
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if isGlock:
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$pink / glock.visible = true
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else :
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$pink / beretta.visible = true
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GallerySingleton.AddImage("Pistol_Pink");
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if Dialogic.get_variable("Killer") == "Blue":
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if int(Dialogic.get_variable("NoGirl")) == 0:
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$blue.visible = true
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if isGlock:
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$pink / glock.visible = true
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else :
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$pink / beretta.visible = true
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GallerySingleton.AddImage("Pistol_Blue");
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var isPink;
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var isWhite;
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func InitForGallery()->Array:
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scale = Vector2(0.5, 0.5)
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var res = [];
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var glock = GallerySingleton.HaveImage("Pistol_White")
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var beretta = GallerySingleton.HaveImage("Pistol_Red")
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if glock and beretta:
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isGlock = true;
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isWhite = true;
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res.push_back("ui_gallery_pistol");
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res.push_back("ui_gallery_victim");
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elif glock and not beretta:
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isGlock = true;
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isWhite = true;
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else :
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isGlock = false;
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isWhite = false;
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var pink = GallerySingleton.HaveImage("Pistol_Pink")
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var blue = GallerySingleton.HaveImage("Pistol_Blue")
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if pink and blue:
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isPink = true;
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res.push_back("ui_gallery_girl");
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elif pink and not blue:
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isPink = true;
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else :
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isPink = false;
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SetScene()
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return res;
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func SetScene():
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if isWhite:
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$white.visible = true;
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$red.visible = false;
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else :
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$white.visible = false;
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$red.visible = true;
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if isPink:
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$pink.visible = true;
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$blue.visible = false;
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else :
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$pink.visible = false;
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$blue.visible = true;
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if isGlock:
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$pink / glock.visible = true;
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$blue / glock.visible = true;
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$pink / beretta.visible = false;
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$blue / beretta.visible = false;
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else :
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$pink / glock.visible = false;
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$blue / glock.visible = false;
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$pink / beretta.visible = true;
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$blue / beretta.visible = true;
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func SetToggleSettings(button):
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var text = button.text;
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var state = button.pressed;
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if text == tr("ui_gallery_pistol"):
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isGlock = not state;
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if text == tr("ui_gallery_victim"):
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isWhite = not state;
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if text == tr("ui_gallery_girl"):
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isPink = not state;
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SetScene()
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