8 lines
No EOL
172 B
Text
8 lines
No EOL
172 B
Text
shader_type canvas_item;
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uniform float blur_amount = 0;
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void fragment() {
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COLOR.rgb = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount).rgb;
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//COLOR = vec4(1,0,0,1);
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} |