One_Eleven_Android/zoom_in_shader.tres
2024-11-10 03:34:28 +03:00

15 lines
294 B
Text

[gd_resource type="Shader" format=2]
[resource]
code = "shader_type canvas_item;
uniform vec2 tiling = vec2(1,1);
uniform vec2 offset = vec2(0,0);
void fragment()
{
vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV * tiling + offset);
color.a = texture(TEXTURE, UV).a;
COLOR = color;
}"