One_Eleven_Android/scripts/backround_scenes_scripts/Roman_violet.gd
2024-11-10 03:34:28 +03:00

24 lines
643 B
GDScript

extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
GallerySingleton.AddImage("Roman_violet");
if Dialogic.get_variable("ItIsDay") == "false":
var sfxPath = "res://resources/audio/sfx/Rain Loop.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
else :
get_tree().root.get_node("Root").StopSFX();
func _on_EasterEggTimer_timeout():
var tempMaterial = $rain / Rain / Particles2D.get_process_material()
tempMaterial.color = Color(0.56, 0.078, 0.078, 1)
$rain / Rain / Particles2D.set_process_material(tempMaterial)
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
return [];