55 lines
1.4 KiB
GDScript
55 lines
1.4 KiB
GDScript
extends Node2D
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func _ready():
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if not get_tree().root.has_node("Root"):
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return ;
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GallerySingleton.AddImage("Final_Emiliya")
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if int(Dialogic.get_variable("Is_White_Dead")) == 0:
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$white.visible = true
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GallerySingleton.AddImage("Final_Emiliya_glock")
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if int(Dialogic.get_variable("Is_Red_Dead")) == 0:
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$red.visible = true
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GallerySingleton.AddImage("Final_Emiliya_beretta")
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var sfxPath = "res://resources/audio/sfx/Rain Loop.ogg"
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get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
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func InitForGallery()->Array:
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scale = Vector2(0.5, 0.5)
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var glock = GallerySingleton.HaveImage("Final_Emiliya_glock");
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var beretta = GallerySingleton.HaveImage("Final_Emiliya_beretta");
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if glock and beretta:
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FUCKVisibile($white);
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return ["ui_gallery_glock", "ui_gallery_beretta"];
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elif glock and not beretta:
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FUCKVisibile($white);
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else :
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FUCKVisibile($red);
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return [];
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func SetSettings(setting):
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if setting == tr("ui_gallery_glock"):
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$white.visible = true;
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$red.visible = false;
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elif setting == tr("ui_gallery_beretta"):
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$white.visible = false;
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$red.visible = true;
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func FUCKVisibile(control):
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var timer = Timer.new();
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add_child(timer);
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timer.set_wait_time(0.02);
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timer.set_one_shot(true);
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timer.start();
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timer.connect("timeout", self, "FUCKFUCK", [control, timer]);
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func FUCKFUCK(control, timer):
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control.call_deferred("set_visible", true);
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timer.disconnect("timeout", self, "FUCKFUCK")
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remove_child(timer);
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