One_Eleven_Android/scripts/Rain.gd
2024-11-10 03:34:28 +03:00

24 lines
680 B
GDScript

extends Sprite
var zoom = Vector2(1.0, 1.0);
var xOffset;
var yOffset;
var screenWidth;
var screenHeight;
func _ready():
screenWidth = SettingsSingleton.GetCurrectScreenResolutionVector2().x
screenHeight = SettingsSingleton.GetCurrectScreenResolutionVector2().y
func _process(_delta):
xOffset = (1 - zoom.x) * (self.get_global_transform_with_canvas().origin.x) / screenWidth;
yOffset = (1 - zoom.y) * (screenHeight - self.get_global_transform_with_canvas().origin.y) / screenHeight;
var tiling = Vector2(zoom.x, zoom.y);
var offset = Vector2(xOffset, yOffset);
self.material.set_shader_param("offset", offset);
self.material.set_shader_param("tiling", tiling);