31 lines
718 B
GDScript
31 lines
718 B
GDScript
extends Node2D
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var zoomIncrement = - 0.05;
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var zoom = 0.38;
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var xOffset;
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var yOffset;
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var screenWidth;
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var screenHeight;
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func _ready():
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screenWidth = SettingsSingleton.GetCurrectScreenResolutionVector2().x
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screenHeight = SettingsSingleton.GetCurrectScreenResolutionVector2().y
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func _process(_delta):
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xOffset = (1 - zoom) * (self.get_parent().get_global_transform_with_canvas().origin.x) / screenWidth;
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yOffset = (1 - zoom) * (screenHeight - self.get_parent().get_global_transform_with_canvas().origin.y) / screenHeight;
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var tiling = Vector2(zoom, zoom);
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var offset = Vector2(xOffset, yOffset);
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self.material.set_shader_param("offset", offset);
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self.material.set_shader_param("tiling", tiling);
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