One_Eleven_Android/scripts/CustomTooltipInGameBlinking.gd
2024-11-10 03:34:28 +03:00

25 lines
668 B
GDScript

extends Control
onready var player = $AnimationPlayer;
func _make_custom_tooltip(for_text)->Control:
var tooltip = preload("res://CustomTooltipInGame.tscn").instance()
tooltip.get_node("Node2D").get_node("Label").text = for_text
return tooltip
func StartBlinking():
player.play("Blinking");
func _on_KarmaButton_mouse_entered():
if player.is_playing():
player.stop();
modulate = Color(1, 1, 1, 1);
rect_scale = Vector2(0.3, 0.3);
rect_position = Vector2(1325, 1029);
func _on_MapButton_mouse_entered():
if player.is_playing():
player.stop();
modulate = Color(1, 1, 1, 1);
rect_scale = Vector2(0.3, 0.3);
rect_position = Vector2(1374, 1029);