extends Node2D func _ready(): if not get_tree().root.has_node("Root"): return ; GallerySingleton.AddImage("Roman_green"); if Dialogic.get_variable("ItIsDay") == "false": var sfxPath = "res://resources/audio/sfx/Rain Loop.ogg" get_tree().root.get_node("Root").SetSFXforBGM(sfxPath) else : get_tree().root.get_node("Root").StopSFX(); func _on_EasterEggTimer_timeout(): var tempMaterial = $rain / Rain / Particles2D.get_process_material() tempMaterial.color = Color(0.56, 0.078, 0.078, 1) $rain / Rain / Particles2D.set_process_material(tempMaterial) func InitForGallery()->Array: scale = Vector2(0.5, 0.5) return [];