extends Node2D var channelName = "sirenevibesperspektivnyak" var numOfChoices:int = 3 var isConnected: = false var timeToVote = 40 var nick = "justinfan1234567000" var client_id = "" var oauth = "oauth:" var voted_users = [] var votes = {1:0, 2:0, 3:0} onready var twicil = get_node("TwiCIL") func _ready(): OS.set_window_fullscreen(false); OS.set_borderless_window(false); OS.set_window_size(Vector2(1200, 720)); $ChoiceNumberBox.value = numOfChoices $ChannelNameBox.text = channelName func ConnectToChannel(): return ; func StartTimer(): pass func VoteCalc(): pass func _on_message_recieved(user_name:String, text:String, _emotes)->void : print("received text=" + text) var index = int(text) if index == 1 or index == 2 or index == 3: votes[index] += 1 voted_users.push_back(user_name) print("votes1=" + str(votes[1])) func _on_Exit_pressed(): get_tree().quit(); func _on_SendNum_pressed(): $Poll.Init($ChoiceNumberBox.value) func _on_Connect_pressed(): channelName = $ChannelNameBox.text ConnectToChannel() func _on_Button_pressed(): $Poll._on_message_recieved($nick.text, $text.text); func _on_SendNum2_pressed(): $Poll.Disconnect();