[gd_scene load_steps=11 format=2] [ext_resource path="res://scripts/SelectLanguageScene.gd" type="Script" id=1] [ext_resource path="res://resources/graphics/GUI/SelectLanguage/noise.webp" type="Texture" id=2] [ext_resource path="res://resources/graphics/GUI/SelectLanguage/FirstRunBack.webp" type="Texture" id=3] [ext_resource path="res://resources/Themes/EmptyFocusTheme.tres" type="StyleBox" id=4] [sub_resource type="Shader" id=11] code = "shader_type canvas_item; uniform sampler2D origin; uniform sampler2D noise; void fragment() { vec2 c = vec2(FRAGCOORD.x, FRAGCOORD.y); vec2 res = vec2(1.0 / SCREEN_PIXEL_SIZE.x,1.0 / SCREEN_PIXEL_SIZE.y); vec2 u = c / res.xy, n = texture(noise, u * .1).rg; // Displacement vec4 f = textureLod(origin, u, 2.5); // Loop through the different inverse sizes of drops for (float r = 4. ; r > 0. ; r--) { vec2 x = res.xy * r * .015, // Number of potential drops (in a grid) p = 6.28 * u * x + (n - .5) * 2., s = sin(p); // Current drop properties. Coordinates are rounded to ensure a // consistent value among the fragment of a given drop. vec4 d = texture(noise, round(u * x - 0.25) / x); // Drop shape and fading float t = (s.x+s.y) * max(0., 1. - fract(TIME * (d.b + .1) + d.g) * 2.); // d.r -> only x% of drops are kept on, with x depending on the size of drops if (d.r < (5.-r)*.08 && t > .5) { // Drop normal vec3 v = normalize(-vec3(cos(p), mix(.2, 2., t-.5))); // fragColor = vec4(v * 0.5 + 0.5, 1.0); // show normals // Poor man's refraction (no visual need to do more) f = texture(origin, u - v.xy * .3); if(f.r == 1.0 && f.g == 1.0 && f.b == 1.0){ f.a = 0.0 } } COLOR = f; } }" [sub_resource type="ShaderMaterial" id=10] resource_local_to_scene = true shader = SubResource( 11 ) shader_param/origin = ExtResource( 3 ) shader_param/noise = ExtResource( 2 ) [sub_resource type="DynamicFontData" id=1] font_path = "res://resources/fonts/OneEleven.ttf" [sub_resource type="DynamicFont" id=2] size = 70 outline_size = 5 outline_color = Color( 0, 0, 0, 1 ) use_mipmaps = true use_filter = true font_data = SubResource( 1 ) [sub_resource type="DynamicFontData" id=3] font_path = "res://resources/fonts/OneEleven.ttf" [sub_resource type="DynamicFont" id=4] size = 70 outline_size = 5 outline_color = Color( 0, 0, 0, 1 ) use_mipmaps = true use_filter = true font_data = SubResource( 3 ) [node name="SelectLanguageScene" type="Node2D"] script = ExtResource( 1 ) [node name="Polygon2D" type="Polygon2D" parent="."] material = SubResource( 10 ) polygon = PoolVector2Array( 0, 0, 3840, 0, 3840, 2160, 0, 2160 ) [node name="Texts" type="VBoxContainer" parent="."] margin_right = 223.0 margin_bottom = 292.0 size_flags_horizontal = 2 size_flags_vertical = 2 custom_constants/separation = 108 alignment = 1 [node name="English" type="Button" parent="Texts"] margin_right = 223.0 margin_bottom = 92.0 custom_colors/font_color = Color( 1, 1, 1, 1 ) custom_colors/font_color_hover = Color( 0, 0, 0, 1 ) custom_fonts/font = SubResource( 2 ) custom_styles/focus = ExtResource( 4 ) text = "ENGLISH" flat = true [node name="Russian" type="Button" parent="Texts"] margin_top = 200.0 margin_right = 223.0 margin_bottom = 292.0 custom_colors/font_color = Color( 1, 1, 1, 1 ) custom_colors/font_color_hover = Color( 0, 0, 0, 1 ) custom_fonts/font = SubResource( 4 ) custom_styles/focus = ExtResource( 4 ) text = "РУССКИЙ" flat = true