[gd_scene load_steps=20 format=2] [ext_resource path="res://resources/graphics/backgrounds/scene7/BuildingsDay1.webp" type="Texture" id=1] [ext_resource path="res://resources/graphics/backgrounds/scene7/CloudsDay1.webp" type="Texture" id=2] [ext_resource path="res://resources/graphics/backgrounds/scene7/GroundDay1_1.webp" type="Texture" id=3] [ext_resource path="res://resources/graphics/backgrounds/scene7/SkyDay1.webp" type="Texture" id=4] [ext_resource path="res://resources/graphics/backgrounds/scene7/GroundNight1.webp" type="Texture" id=5] [ext_resource path="res://resources/graphics/backgrounds/scene7/SkyNight1.webp" type="Texture" id=6] [ext_resource path="res://scripts/backround_scenes_scripts/Scene7.gd" type="Script" id=8] [ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=9] [ext_resource path="res://resources/graphics/backgrounds/scene12/zoom.webp" type="Texture" id=10] [ext_resource path="res://resources/graphics/backgrounds/scene12/Blood_02.webp" type="Texture" id=11] [ext_resource path="res://zoom_in_shader.tres" type="Shader" id=12] [ext_resource path="res://resources/graphics/endtext/2_you_died.webp" type="Texture" id=13] [ext_resource path="res://resources/graphics/endtext/2_vy_umerli.webp" type="Texture" id=14] [ext_resource path="res://resources/customControls/Lightning.tscn" type="PackedScene" id=15] [ext_resource path="res://resources/graphics/backgrounds/scene7/GroundDay1_3.webp" type="Texture" id=125] [ext_resource path="res://resources/graphics/backgrounds/scene7/GroundDay1_2.webp" type="Texture" id=126] [sub_resource type="ParticlesMaterial" id=1] lifetime_randomness = 0.1 trail_divisor = 2 emission_shape = 2 emission_box_extents = Vector3( 5000, 100, 1 ) flag_align_y = true flag_disable_z = true gravity = Vector3( 0, 98, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 33.26 scale = 1.5 [sub_resource type="CanvasItemMaterial" id=2] [sub_resource type="ShaderMaterial" id=3] shader = ExtResource( 12 ) shader_param/tiling = Vector2( 1, 1 ) shader_param/offset = Vector2( 0, 0 ) [node name="Scene7" type="Node2D"] script = ExtResource( 8 ) [node name="Day" type="Node2D" parent="."] [node name="Sprite1_day" type="Sprite" parent="Day"] texture = ExtResource( 4 ) centered = false [node name="Sprite2_day" type="Sprite" parent="Day"] z_index = 1 texture = ExtResource( 2 ) centered = false [node name="Sprite3_day" type="Sprite" parent="Day"] z_index = 2 texture = ExtResource( 1 ) centered = false [node name="Sprite4_day" type="Sprite" parent="Day"] position = Vector2( 0, -28 ) z_index = 3 texture = ExtResource( 3 ) centered = false [node name="Sprite5_day" type="Sprite" parent="Day"] z_index = 2 texture = ExtResource( 126 ) centered = false [node name="Sprite6_day" type="Sprite" parent="Day"] z_index = 1 texture = ExtResource( 125 ) centered = false [node name="Night" type="Node2D" parent="."] visible = false [node name="Sprite1_night" type="Sprite" parent="Night"] texture = ExtResource( 6 ) centered = false [node name="Sprite3_night" type="Sprite" parent="Night"] z_index = 3 texture = ExtResource( 5 ) centered = false [node name="rain" type="Node2D" parent="Night"] z_index = 3 [node name="Particles2D" type="Particles2D" parent="Night/rain"] position = Vector2( 5000, -200 ) amount = 6000 lifetime = 7.0 preprocess = 10.0 speed_scale = 6.0 visibility_rect = Rect2( -3000, 300, 200, 200 ) process_material = SubResource( 1 ) texture = ExtResource( 9 ) [node name="End" type="Node2D" parent="."] z_index = 3 z_as_relative = false [node name="Tween" type="Tween" parent="End"] [node name="ru" type="Sprite" parent="End"] visible = false light_mask = 4 position = Vector2( 835, -389 ) scale = Vector2( 0.4, 0.4 ) texture = ExtResource( 14 ) centered = false [node name="eng" type="Sprite" parent="End"] visible = false position = Vector2( 835, -389 ) scale = Vector2( 0.4, 0.4 ) texture = ExtResource( 13 ) centered = false [node name="Lightning" parent="." instance=ExtResource( 15 )] [node name="death" type="Node2D" parent="."] visible = false z_as_relative = false [node name="Light2D" type="Sprite" parent="death"] self_modulate = Color( 1, 0, 0, 1 ) material = SubResource( 2 ) z_index = 4 z_as_relative = false texture = ExtResource( 11 ) offset = Vector2( 1920, 1080 ) [node name="Tween" type="Tween" parent="death/Light2D"] [node name="Polygon2D" type="Sprite" parent="death"] material = SubResource( 3 ) position = Vector2( 1920, 1080 ) z_index = 5 z_as_relative = false texture = ExtResource( 10 )