extends Node2D func _ready(): if not get_tree().root.has_node("Root"): return ; if Dialogic.get_variable("ItIsDay") == "true": $Day.visible = true; $Night.visible = false; var sfxPath = "res://resources/audio/sfx/Forest_day.ogg" get_tree().root.get_node("Root").SetSFXforBGM(sfxPath) GallerySingleton.AddBackground("Scene4") else : $Day.visible = false; $Night.visible = true; var sfxPath = "res://resources/audio/sfx/Rain Loop.ogg" get_tree().root.get_node("Root").SetSFXforBGM(sfxPath) GallerySingleton.AddBackground("Scene4_n") func InitForGallery()->Array: scale = Vector2(0.5, 0.5) if not GallerySingleton.HaveBackground("Scene4_n"): return []; return ["ui_day", "ui_night"] func SetSettings(setting): if setting == tr("ui_day"): $Day.visible = true; $Night.visible = false; else : $Day.visible = false; $Night.visible = true;