[gd_scene load_steps=5 format=2] [ext_resource path="res://resources/graphics/backgrounds/police_station/wing.webp" type="Texture" id=1] [ext_resource path="res://resources/graphics/backgrounds/police_station/vent_base.webp" type="Texture" id=2] [ext_resource path="res://scripts/backround_scenes_scripts/police3d.gd" type="Script" id=4] [sub_resource type="Environment" id=1] ambient_light_color = Color( 1, 1, 1, 1 ) auto_exposure_scale = 2.2 adjustment_enabled = true adjustment_contrast = 1.05 adjustment_saturation = 0.6 [node name="police3d" type="Spatial"] script = ExtResource( 4 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 12.1 ) environment = SubResource( 1 ) fov = 83.5205 [node name="vent_base" type="Sprite3D" parent="."] transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 1, 0.491354, -0.673486, 4.6613 ) generate_lightmap = false texture = ExtResource( 2 ) [node name="wing1" type="Sprite3D" parent="."] transform = Transform( 0.957637, -0.266926, -0.0984183, 0.281115, 0.842111, 0.284184, 0.000605375, -0.477987, 1.37985, -6.2808, 5.8288, 3.64543 ) visible = false generate_lightmap = false modulate = Color( 0.470588, 0.470588, 0.470588, 1 ) texture = ExtResource( 1 ) [node name="Position3D" type="Position3D" parent="."] transform = Transform( 0.331728, -0.222884, 0.0166986, 0.159779, 0.257375, 0.261206, -0.156292, -0.209954, 0.302477, -5.06187, 7.11029, 4.76383 ) [node name="wing2" type="Sprite3D" parent="Position3D"] transform = Transform( 1.59342, -0.0145411, -0.090412, 0, 2.2944, -0.0697567, 0.145012, 0.15978, 0.993461, 0, 0, 0 ) generate_lightmap = false offset = Vector2( 0, -560 ) texture = ExtResource( 1 ) [node name="wing3" type="Sprite3D" parent="Position3D"] transform = Transform( -0.805468, -1.97639, -0.0904118, 1.38227, -1.1472, -0.0697565, 0.0237535, -0.260417, 0.993459, 0, 0, 0 ) generate_lightmap = false offset = Vector2( 0, -540 ) texture = ExtResource( 1 ) [node name="wing4" type="Sprite3D" parent="Position3D"] transform = Transform( -0.787947, 1.99093, -0.0904118, -1.38227, -1.1472, -0.0697565, -0.168766, 0.100637, 0.993458, 0, 0, 0 ) generate_lightmap = false offset = Vector2( 0, -540 ) texture = ExtResource( 1 )