[gd_scene load_steps=22 format=2] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/4_door_n.webp" type="Texture" id=1] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/6_light_n.webp" type="Texture" id=2] [ext_resource path="res://resources/graphics/clouds/Cloud_2_n.webp" type="Texture" id=3] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/1_background_n.webp" type="Texture" id=4] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/3_house_n.webp" type="Texture" id=5] [ext_resource path="res://scripts/backround_scenes_scripts/Scene2.gd" type="Script" id=6] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/1_background.webp" type="Texture" id=7] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/3_house.webp" type="Texture" id=8] [ext_resource path="res://resources/graphics/clouds/Cloud_2.webp" type="Texture" id=9] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/8_lighthouselight_n.webp" type="Texture" id=10] [ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=11] [ext_resource path="res://resources/effects/MovingBackground.gdshader" type="Shader" id=12] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/6_lighthouse_light.webp" type="Texture" id=13] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/4_door.webp" type="Texture" id=14] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/5_lighthouse.webp" type="Texture" id=15] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/5_lighthouse_n.webp" type="Texture" id=16] [ext_resource path="res://resources/customControls/Lightning.tscn" type="PackedScene" id=17] [sub_resource type="ShaderMaterial" id=3] shader = ExtResource( 12 ) shader_param/direction = Vector2( 1, 0 ) shader_param/speed_scale = 0.003 [sub_resource type="ParticlesMaterial" id=4] lifetime_randomness = 0.1 trail_divisor = 2 emission_shape = 2 emission_box_extents = Vector3( 5000, 100, 1 ) flag_align_y = true flag_disable_z = true gravity = Vector3( 0, 98, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 33.26 scale = 1.5 [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 12 ) shader_param/direction = Vector2( 1, 0 ) shader_param/speed_scale = 0.003 [sub_resource type="ParticlesMaterial" id=1] lifetime_randomness = 0.1 trail_divisor = 2 emission_shape = 2 emission_box_extents = Vector3( 5000, 100, 1 ) flag_align_y = true flag_disable_z = true gravity = Vector3( 0, 98, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 49.05 scale = 1.5 [node name="Scene2" type="Node2D"] script = ExtResource( 6 ) [node name="Day" type="Node2D" parent="."] visible = false [node name="Sprite" type="Sprite" parent="Day"] texture = ExtResource( 7 ) centered = false [node name="day_clouds" type="Sprite" parent="Day"] material = SubResource( 3 ) texture = ExtResource( 9 ) centered = false [node name="Sprite3" type="Sprite" parent="Day"] texture = ExtResource( 8 ) centered = false [node name="Sprite4" type="Sprite" parent="Day"] texture = ExtResource( 14 ) centered = false [node name="Sprite5" type="Sprite" parent="Day"] texture = ExtResource( 15 ) centered = false [node name="Sprite6" type="Sprite" parent="Day"] texture = ExtResource( 13 ) centered = false [node name="rain" type="Node2D" parent="Day"] visible = false z_index = 1 [node name="Particles2D" type="Particles2D" parent="Day/rain"] position = Vector2( 5000, -200 ) amount = 1600 lifetime = 7.0 preprocess = 10.0 speed_scale = 6.0 visibility_rect = Rect2( -3000, 300, 200, 200 ) process_material = SubResource( 4 ) texture = ExtResource( 11 ) [node name="Night" type="Node2D" parent="."] [node name="Sprite_n" type="Sprite" parent="Night"] texture = ExtResource( 4 ) centered = false [node name="night_clouds" type="Sprite" parent="Night"] material = SubResource( 2 ) texture = ExtResource( 3 ) centered = false [node name="night_house" type="Sprite" parent="Night"] z_index = 1 texture = ExtResource( 5 ) centered = false [node name="night_lighthouse" type="Sprite" parent="Night"] texture = ExtResource( 1 ) centered = false [node name="night_light" type="Sprite" parent="Night"] texture = ExtResource( 16 ) centered = false [node name="Sprite6_n" type="Sprite" parent="Night"] z_index = 1 texture = ExtResource( 2 ) centered = false [node name="Sprite8_n" type="Sprite" parent="Night"] texture = ExtResource( 10 ) centered = false [node name="rain" type="Node2D" parent="Night"] z_index = 1 [node name="Particles2D" type="Particles2D" parent="Night/rain"] position = Vector2( 5000, -400 ) amount = 4000 lifetime = 8.0 preprocess = 10.0 speed_scale = 5.0 visibility_rect = Rect2( -3000, 300, 200, 200 ) process_material = SubResource( 1 ) texture = ExtResource( 11 ) [node name="Lightning" parent="." instance=ExtResource( 17 )]