[gd_scene load_steps=11 format=2] [ext_resource path="res://resources/graphics/backgrounds/purple_death_1/Fioletovaya_stsena_smerti_PERSONAZh_PNG.webp" type="Texture" id=1] [ext_resource path="res://resources/graphics/backgrounds/purple_death_1/Fioletovaya_stsena_smerti_FON__BEZ_DOZhDYa.webp" type="Texture" id=3] [ext_resource path="res://resources/graphics/backgrounds/drop_for_roman.webp" type="Texture" id=4] [ext_resource path="res://resources/graphics/darkening/darkening1.webp" type="Texture" id=5] [ext_resource path="res://resources/graphics/endtext/2_thx_for_playing.webp" type="Texture" id=6] [ext_resource path="res://resources/graphics/endtext/2_konets_demo.webp" type="Texture" id=7] [ext_resource path="res://scripts/backround_scenes_scripts/Purple_Death_1.gd" type="Script" id=8] [sub_resource type="ParticlesMaterial" id=3] lifetime_randomness = 0.1 trail_divisor = 2 emission_shape = 2 emission_box_extents = Vector3( 5000, 100, 1 ) flag_align_y = true flag_disable_z = true gravity = Vector3( 0, 98, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 43.08 scale = 0.8 color = Color( 1, 1, 1, 0.596078 ) [sub_resource type="Shader" id=6] code = "shader_type canvas_item; uniform float alphaChannel=1; void fragment() { //vec4 pixelColor = texture(TEXTURE, UV); COLOR = texture(TEXTURE, UV); //float newAlpha=(alphaChannel); //vec2 fromCenterVec=UV.xy-vec2(0.5,0.5); //if (newAlpha>=0f){ // COLOR.a=30.64*newAlpha*length(fromCenterVec); //} else COLOR.a=0f; COLOR.a=alphaChannel; }" [sub_resource type="ShaderMaterial" id=5] shader = SubResource( 6 ) shader_param/alphaChannel = 0.6 [node name="Purple_Death_1" type="Node2D"] script = ExtResource( 8 ) [node name="Sprite2" type="Sprite" parent="."] texture = ExtResource( 3 ) centered = false [node name="Sprite3" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false [node name="rain" type="Node2D" parent="."] z_index = 1 [node name="Particles2D" type="Particles2D" parent="rain"] position = Vector2( 5000, -400 ) amount = 2500 lifetime = 8.0 preprocess = 10.0 speed_scale = 5.0 visibility_rect = Rect2( -3000, 300, 200, 200 ) process_material = SubResource( 3 ) texture = ExtResource( 4 ) [node name="darkening" type="Sprite" parent="."] material = SubResource( 5 ) z_index = 1 texture = ExtResource( 5 ) centered = false [node name="End" type="Node2D" parent="."] [node name="Tween" type="Tween" parent="End"] [node name="ru" type="Sprite" parent="End"] visible = false light_mask = 4 position = Vector2( 835, -389 ) scale = Vector2( 0.4, 0.4 ) texture = ExtResource( 7 ) centered = false [node name="eng" type="Sprite" parent="End"] visible = false position = Vector2( 835, -389 ) scale = Vector2( 0.4, 0.4 ) texture = ExtResource( 6 ) centered = false