[gd_scene load_steps=18 format=2] [ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=1] [ext_resource path="res://resources/effects/Kamin.gdshader" type="Shader" id=2] [ext_resource path="res://resources/graphics/backgrounds/domikvnutri/OpenedTrapdoor.webp" type="Texture" id=3] [ext_resource path="res://resources/graphics/backgrounds/domikvnutri/ClosedTrapdoor.webp" type="Texture" id=4] [ext_resource path="res://resources/graphics/backgrounds/domikvnutri/AbandonedWarehouseMain4K-3.webp" type="Texture" id=5] [ext_resource path="res://resources/graphics/backgrounds/podval/window_podval.webp" type="Texture" id=6] [ext_resource path="res://resources/graphics/backgrounds/domikvnutri/particles/3.webp" type="Texture" id=7] [ext_resource path="res://resources/graphics/backgrounds/domikvnutri/particles/2.webp" type="Texture" id=8] [ext_resource path="res://scripts/backround_scenes_scripts/DomikVnutri.gd" type="Script" id=27] [sub_resource type="ParticlesMaterial" id=14] lifetime_randomness = 0.1 trail_divisor = 2 emission_shape = 2 emission_box_extents = Vector3( 3000, 50, 1 ) flag_align_y = true flag_disable_z = true gravity = Vector3( 0, 98, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 49.05 scale = 0.6 [sub_resource type="Gradient" id=10] [sub_resource type="GradientTexture" id=16] gradient = SubResource( 10 ) [sub_resource type="OpenSimplexNoise" id=11] seed = 4 octaves = 8 lacunarity = 1.74 [sub_resource type="NoiseTexture" id=17] width = 3000 height = 2000 noise = SubResource( 11 ) [sub_resource type="ShaderMaterial" id=12] shader = ExtResource( 2 ) shader_param/brighter_color = Color( 0.945098, 0.945098, 0.945098, 1 ) shader_param/middle_color = Color( 0.654902, 0.654902, 0.654902, 1 ) shader_param/darker_color = Color( 0.223529, 0.223529, 0.223529, 1 ) shader_param/spread = 0.78 shader_param/transparency = 0.4 shader_param/speed = 0.25 shader_param/noise_tex = SubResource( 17 ) shader_param/gradient_tex = SubResource( 16 ) [sub_resource type="ImageTexture" id=13] flags = 0 flags = 0 size = Vector2( 3840, 2160 ) [sub_resource type="ParticlesMaterial" id=15] lifetime_randomness = 0.91 emission_shape = 2 emission_box_extents = Vector3( 2500, 100, 1 ) flag_disable_z = true direction = Vector3( -1, 0, 0 ) spread = 72.43 gravity = Vector3( 0, -900, 0 ) initial_velocity = 183.83 initial_velocity_random = 1.0 angular_velocity = 21.18 angular_velocity_random = 1.0 orbit_velocity = -0.05 orbit_velocity_random = 1.0 angle = 42.4 angle_random = 1.0 [node name="DomikVnutri" type="Node2D"] script = ExtResource( 27 ) [node name="ForScale" type="Node2D" parent="."] [node name="Polygon2D" type="Sprite" parent="ForScale"] modulate = Color( 0.0901961, 0.0901961, 0.0901961, 1 ) position = Vector2( 579, -117 ) scale = Vector2( 4.14751, 1.04014 ) texture = ExtResource( 6 ) centered = false [node name="Rain" type="Particles2D" parent="ForScale"] position = Vector2( 3157, -121 ) amount = 2000 lifetime = 8.0 preprocess = 10.0 speed_scale = 5.0 visibility_rect = Rect2( -3000, 300, 200, 200 ) process_material = SubResource( 14 ) texture = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 5 ) centered = false [node name="ClosedTrapdoor" type="Sprite" parent="."] visible = false modulate = Color( 1, 1, 1, 0 ) position = Vector2( 0, 398 ) scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 4 ) centered = false [node name="OpenedTrapdoor" type="Sprite" parent="."] visible = false modulate = Color( 1, 1, 1, 0 ) position = Vector2( 0, 428.5 ) scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 3 ) centered = false [node name="DeathTimer" type="Timer" parent="."] wait_time = 90.0 one_shot = true [node name="TrapdoorTween" type="Tween" parent="."] [node name="Flame" type="Node2D" parent="."] visible = false z_index = 4096 [node name="flame" type="Sprite" parent="Flame"] material = SubResource( 12 ) position = Vector2( -64, 710 ) scale = Vector2( 1.03, 1.5 ) texture = SubResource( 13 ) centered = false [node name="Particles2D" type="Particles2D" parent="Flame/flame"] position = Vector2( 1933.98, 693.333 ) scale = Vector2( 0.970874, 0.666667 ) amount = 40 lifetime = 4.0 speed_scale = 1.5 randomness = 1.0 visibility_rect = Rect2( -200, -200, 400, 400 ) process_material = SubResource( 15 ) texture = ExtResource( 7 ) [node name="Particles2D2" type="Particles2D" parent="Flame/flame"] position = Vector2( 1933.98, 693.333 ) scale = Vector2( 0.970874, 0.666667 ) amount = 40 lifetime = 4.0 speed_scale = 1.5 randomness = 1.0 visibility_rect = Rect2( -200, -200, 400, 400 ) process_material = SubResource( 15 ) texture = ExtResource( 8 ) [connection signal="timeout" from="DeathTimer" to="." method="_on_DeathTimer_timeout"]