[gd_scene load_steps=14 format=2] [ext_resource path="res://resources/graphics/backgrounds/death_fall/Иллюстрация_без_названия(8).webp" type="Texture" id=1] [ext_resource path="res://resources/graphics/backgrounds/death_fall/EYEDEAD.webp" type="Texture" id=2] [ext_resource path="res://resources/graphics/backgrounds/death_fall/Иллюстрация_без_названия(10).webp" type="Texture" id=3] [ext_resource path="res://resources/graphics/backgrounds/death_fall/Иллюстрация_без_названия(9).webp" type="Texture" id=4] [ext_resource path="res://resources/graphics/backgrounds/death_fall/Glaz Krov.webp" type="Texture" id=5] [ext_resource path="res://resources/graphics/backgrounds/scene12/zoom.webp" type="Texture" id=6] [ext_resource path="res://resources/graphics/endtext/2_you_died.webp" type="Texture" id=7] [ext_resource path="res://resources/graphics/endtext/2_vy_umerli.webp" type="Texture" id=8] [ext_resource path="res://resources/graphics/backgrounds/scene12/Blood_02.webp" type="Texture" id=9] [ext_resource path="res://zoom_in_shader.tres" type="Shader" id=10] [ext_resource path="res://scenes/BackgroundScenes/Death_fall.gd" type="Script" id=11] [sub_resource type="CanvasItemMaterial" id=1] [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 10 ) shader_param/tiling = Vector2( 1, 1 ) shader_param/offset = Vector2( 0, 0 ) [node name="Death_fall" type="Node2D"] script = ExtResource( 11 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false [node name="Sprite2" type="Sprite" parent="."] texture = ExtResource( 3 ) centered = false [node name="frames" type="Node2D" parent="."] [node name="Sprite2_1" type="Sprite" parent="frames"] visible = false position = Vector2( -1076, -25 ) scale = Vector2( 1.33, 1.33 ) texture = ExtResource( 3 ) centered = false [node name="Sprite2_2" type="Sprite" parent="frames"] visible = false position = Vector2( -3406, -33 ) scale = Vector2( 2.3, 2.3 ) texture = ExtResource( 3 ) centered = false [node name="Sprite3" type="Sprite" parent="."] visible = false texture = ExtResource( 2 ) centered = false [node name="Sprite4" type="Sprite" parent="."] visible = false texture = ExtResource( 5 ) centered = false [node name="Sprite5" type="Sprite" parent="."] texture = ExtResource( 4 ) centered = false [node name="Tween" type="Tween" parent="."] [node name="death" type="Node2D" parent="."] visible = false [node name="Light2D" type="Sprite" parent="death"] self_modulate = Color( 1, 0, 0, 1 ) material = SubResource( 1 ) z_as_relative = false texture = ExtResource( 9 ) centered = false [node name="Tween" type="Tween" parent="death/Light2D"] [node name="Polygon2D" type="Sprite" parent="death"] material = SubResource( 2 ) position = Vector2( 1920, 1080 ) z_index = 5 texture = ExtResource( 6 ) [node name="End" type="Node2D" parent="."] z_index = 3 z_as_relative = false [node name="Tween" type="Tween" parent="End"] [node name="ru" type="Sprite" parent="End"] visible = false light_mask = 4 position = Vector2( 835, -389 ) scale = Vector2( 0.4, 0.4 ) texture = ExtResource( 8 ) centered = false [node name="eng" type="Sprite" parent="End"] visible = false position = Vector2( 835, -389 ) scale = Vector2( 0.4, 0.4 ) texture = ExtResource( 7 ) centered = false