extends Node2D func _ready(): if not get_tree().root.has_node("Root"): return ; $Cat.Init(2, 6); $Cat.position = Vector2(1365, 620); $Cat.Scale(0.55); var sfxPath = "res://resources/audio/sfx/zvuk-kamina.ogg" get_tree().root.get_node("Root").SetSFXforBGM(sfxPath) GallerySingleton.AddBackground("Kamin"); func InitForGallery()->Array: scale = Vector2(0.5, 0.5) $Cat.visible = false; return [];