extends Control onready var player = $AnimationPlayer; func _make_custom_tooltip(for_text)->Control: var tooltip = preload("res://CustomTooltipInGame.tscn").instance() tooltip.get_node("Node2D").get_node("Label").text = for_text return tooltip func StartBlinking(): player.play("Blinking"); func _on_KarmaButton_mouse_entered(): if player.is_playing(): player.stop(); modulate = Color(1, 1, 1, 1); rect_scale = Vector2(0.3, 0.3); rect_position = Vector2(1325, 1029); func _on_MapButton_mouse_entered(): if player.is_playing(): player.stop(); modulate = Color(1, 1, 1, 1); rect_scale = Vector2(0.3, 0.3); rect_position = Vector2(1374, 1029);