extends Node2D func _ready(): if not get_tree().root.has_node("Root"): return ; GallerySingleton.AddImage("Death_Electro"); func InitForGallery()->Array: FUCKScale() return []; func FUCKScale(): var timer = Timer.new(); add_child(timer); timer.set_wait_time(0.05); timer.set_one_shot(true); timer.start(); timer.connect("timeout", self, "FUCKFUCK", [timer]); func FUCKFUCK(timer): call_deferred("set_scale", Vector2(0.3495, 0.3495)); timer.disconnect("timeout", self, "FUCKFUCK") remove_child(timer);