[gd_scene load_steps=22 format=2] [ext_resource path="res://resources/graphics/backgrounds/pistol/blue.webp" type="Texture" id=1] [ext_resource path="res://resources/graphics/backgrounds/pistol/red.webp" type="Texture" id=2] [ext_resource path="res://resources/graphics/backgrounds/pistol/pink_beretta.webp" type="Texture" id=3] [ext_resource path="res://resources/graphics/backgrounds/pistol/blue_beretta_smoke.webp" type="Texture" id=4] [ext_resource path="res://resources/graphics/backgrounds/pistol/blue_glock.webp" type="Texture" id=5] [ext_resource path="res://resources/graphics/backgrounds/pistol/blue_beretta.webp" type="Texture" id=6] [ext_resource path="res://resources/graphics/backgrounds/pistol/blue_glock_smoke.webp" type="Texture" id=7] [ext_resource path="res://resources/graphics/backgrounds/pistol/pink_beretta_smoke.webp" type="Texture" id=8] [ext_resource path="res://resources/graphics/backgrounds/pistol/pink_glock.webp" type="Texture" id=9] [ext_resource path="res://resources/graphics/backgrounds/pistol/white.webp" type="Texture" id=10] [ext_resource path="res://resources/graphics/backgrounds/pistol/background.webp" type="Texture" id=11] [ext_resource path="res://resources/graphics/backgrounds/pistol/pink_glock_smoke.webp" type="Texture" id=12] [ext_resource path="res://resources/graphics/backgrounds/pistol/brown.webp" type="Texture" id=13] [ext_resource path="res://resources/graphics/backgrounds/pistol/pink.webp" type="Texture" id=14] [ext_resource path="res://scripts/backround_scenes_scripts/Pistol.gd" type="Script" id=15] [ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=16] [ext_resource path="res://resources/graphics/clouds/Cloud_2.webp" type="Texture" id=17] [ext_resource path="res://resources/graphics/backgrounds/pistol/backColor.webp" type="Texture" id=18] [ext_resource path="res://resources/effects/MovingBackground.gdshader" type="Shader" id=19] [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 19 ) shader_param/direction = Vector2( 1, 0 ) shader_param/speed_scale = 0.001 [sub_resource type="ParticlesMaterial" id=1] lifetime_randomness = 0.1 trail_divisor = 2 emission_shape = 2 emission_box_extents = Vector3( 5000, 100, 1 ) flag_align_y = true flag_disable_z = true gravity = Vector3( 0, 98, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 33.26 scale = 1.5 [node name="Pistol" type="Node2D"] script = ExtResource( 15 ) [node name="backColor" type="Sprite" parent="."] texture = ExtResource( 18 ) centered = false [node name="day_clouds" type="Sprite" parent="."] material = SubResource( 2 ) texture = ExtResource( 17 ) centered = false flip_h = true [node name="background" type="Sprite" parent="."] texture = ExtResource( 11 ) centered = false [node name="pink" type="Sprite" parent="."] visible = false texture = ExtResource( 14 ) centered = false [node name="beretta" type="Sprite" parent="pink"] texture = ExtResource( 3 ) centered = false [node name="smoke" type="Sprite" parent="pink/beretta"] texture = ExtResource( 8 ) centered = false [node name="glock" type="Sprite" parent="pink"] visible = false texture = ExtResource( 9 ) centered = false [node name="smoke" type="Sprite" parent="pink/glock"] texture = ExtResource( 12 ) centered = false [node name="blue" type="Sprite" parent="."] visible = false texture = ExtResource( 1 ) centered = false [node name="beretta" type="Sprite" parent="blue"] visible = false texture = ExtResource( 6 ) centered = false [node name="smoke" type="Sprite" parent="blue/beretta"] texture = ExtResource( 4 ) centered = false [node name="glock" type="Sprite" parent="blue"] texture = ExtResource( 5 ) centered = false [node name="smoke" type="Sprite" parent="blue/glock"] texture = ExtResource( 7 ) centered = false [node name="red" type="Sprite" parent="."] visible = false texture = ExtResource( 2 ) centered = false [node name="white" type="Sprite" parent="."] visible = false texture = ExtResource( 10 ) centered = false [node name="brown" type="Sprite" parent="."] texture = ExtResource( 13 ) centered = false [node name="rain" type="Node2D" parent="."] z_index = 1 [node name="Particles2D" type="Particles2D" parent="rain"] position = Vector2( 5000, -200 ) amount = 1600 lifetime = 7.0 preprocess = 10.0 speed_scale = 6.0 visibility_rect = Rect2( -3000, 300, 200, 200 ) process_material = SubResource( 1 ) texture = ExtResource( 16 )