[gd_scene load_steps=10 format=2] [ext_resource path="res://scripts/backround_scenes_scripts/Hospital.gd" type="Script" id=1] [ext_resource path="res://resources/graphics/backgrounds/hospital/подложка.webp" type="Texture" id=2] [ext_resource path="res://resources/graphics/backgrounds/hospital/oblaka_hospital_correct.webp" type="Texture" id=3] [ext_resource path="res://resources/graphics/backgrounds/hospital/ворон/voron.webp" type="Texture" id=4] [ext_resource path="res://resources/graphics/backgrounds/hospital/жалюзи открытые/light3.webp" type="Texture" id=8] [ext_resource path="res://resources/effects/MovingBackground.gdshader" type="Shader" id=10] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 10 ) shader_param/direction = Vector2( 1, 0 ) shader_param/speed_scale = 0.003 [sub_resource type="Shader" id=2] code = "shader_type canvas_item; uniform float lod: hint_range(0.0, 5) = 0.0; void fragment(){ vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV, lod); COLOR = color; }" [sub_resource type="ShaderMaterial" id=3] shader = SubResource( 2 ) shader_param/lod = 0.0 [node name="Hospital" type="Node2D"] script = ExtResource( 1 ) [node name="Back" type="Sprite" parent="."] texture = ExtResource( 2 ) centered = false [node name="clouds" type="Node2D" parent="."] [node name="Clouds" type="Sprite" parent="clouds"] material = SubResource( 1 ) position = Vector2( 208, 590 ) texture = ExtResource( 3 ) centered = false [node name="Voron" type="Sprite" parent="."] texture = ExtResource( 4 ) centered = false [node name="VoronEye" type="Sprite" parent="."] centered = false [node name="Window" type="Sprite" parent="."] centered = false [node name="WindowLight" type="Sprite" parent="."] texture = ExtResource( 8 ) centered = false [node name="Item" type="Sprite" parent="."] centered = false [node name="Flower" type="Sprite" parent="."] centered = false [node name="Tween" type="Tween" parent="."] [node name="TweenBlur" type="Tween" parent="."] [node name="ForScale" type="Node2D" parent="."] [node name="Polygon2D" type="Polygon2D" parent="ForScale"] material = SubResource( 3 ) color = Color( 0, 0, 0, 1 ) polygon = PoolVector2Array( 0, 0, 3840, 0, 3840, 2160, 0, 2160 )