extends Node2D func _ready(): if not get_tree().root.has_node("Root"): return ; GallerySingleton.AddImage("Amanda_Suicide"); var videoPlayer = $Video / VideoPlayer var path = "" if int(Dialogic.get_variable("Is_White_Dead")) == 1: path = "res://resources/video/роз_глок_новый.webm" else : path = "res://resources/video/роз_беретта_новый.webm" videoPlayer.stream = load(path) videoPlayer.play() func InitForGallery()->Array: $Video.scale = Vector2(0.5, 0.5) var glock = GallerySingleton.HaveImage("Amanda_Suicide_glock"); var beretta = GallerySingleton.HaveImage("Amanda_Suicide_beretta"); var videoPlayer = $Video / VideoPlayer var path = "" if glock and beretta: path = "res://resources/video/роз_глок_новый.webm" videoPlayer.stream = load(path) videoPlayer.play() return ["ui_gallery_fall_1", "ui_gallery_fall_2"] elif glock and not beretta: path = "res://resources/video/роз_глок_новый.webm" else : path = "res://resources/video/роз_беретта_новый.webm" videoPlayer.stream = load(path) videoPlayer.play() return []; func SetSettings(setting): var videoPlayer = $Video / VideoPlayer var path = "" if setting == tr("ui_gallery_fall_1"): path = "res://resources/video/роз_глок_новый.webm" elif setting == tr("ui_gallery_fall_2"): path = "res://resources/video/роз_беретта_новый.webm" videoPlayer.stream = load(path) videoPlayer.play()