extends Node2D const fadingTime = 0.8 func _ready(): if not get_tree().root.has_node("Root"): return ; var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0) dialogicNode.connect("dialogic_signal", self, "_crash_listener") GallerySingleton.AddImage("Car"); var sfxPath = "res://resources/audio/sfx/12_1_ezdy na maschiny idet dojd.ogg" get_tree().root.get_node("Root").SetSFXforBGM(sfxPath) func _crash_listener(string): match string: "crash": $CrashBack.modulate = Color(1, 1, 1, 0) $Car2.modulate = Color(1, 1, 1, 0) $CrashBack.visible = true $Car2.visible = true $Tween.interpolate_property($View3d, "modulate", Color(1, 1, 1, 1), Color(1, 1, 1, 0), fadingTime, Tween.TRANS_LINEAR, 0) $Tween.interpolate_property($Car1, "modulate", Color(1, 1, 1, 1), Color(1, 1, 1, 0), fadingTime, Tween.TRANS_LINEAR, 0) $Tween.interpolate_property($Car2, "modulate", Color(1, 1, 1, 0), Color(1, 1, 1, 1), fadingTime, Tween.TRANS_LINEAR, 0) $Tween.interpolate_property($CrashBack, "modulate", Color(1, 1, 1, 0), Color(1, 1, 1, 1), fadingTime, Tween.TRANS_LINEAR, 0) $Tween.start() func _on_Tween_tween_all_completed(): $View3D.visible = false $Car1.visible = false func InitForGallery()->Array: scale = Vector2(0.5, 0.5) return ["ui_gallery_car_crash"]; func SetToggleSettings(button): var state = button.pressed; if state: $View3D.visible = false; $Car1.visible = false; $CrashBack.visible = true; $Car2.visible = true; else : $View3D.visible = true; $Car1.visible = true; $CrashBack.visible = false; $Car2.visible = false;