extends Node2D onready var timer = $Timer; onready var player = $AnimationPlayer; onready var birdAnimation = $BirdsAnimation / BirdsAnimation; onready var animationContainer = $BirdsAnimation; func Init(): player.play("BirdsAnimation"); func _on_AnimationPlayer_animation_finished(_anim_name): animationContainer.position.x = - 135; birdAnimation.frame = 0; timer.start(55); func _on_Timer_timeout(): player.play("BirdsAnimation");