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132
scripts/backround_scenes_scripts/WoundedDead.gd
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132
scripts/backround_scenes_scripts/WoundedDead.gd
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extends Node2D
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const fadingTime = 0.8
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const zoomingTime = 2.0
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func _ready():
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var cameraPosition = Dialogic.get_variable("cameraPosition")
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if cameraPosition == "wounded_zoomed":
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self.position = Vector2( - 1900, - 150)
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self.scale = Vector2(2.0, 2.0)
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if not get_tree().root.has_node("Root"):
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return ;
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GallerySingleton.AddImage("WoundedDead");
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Dialogic.set_variable("Room", "1");
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var boy = Dialogic.get_variable("5_Wounded_Fire")
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match boy:
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"Red":
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$Boy.texture = load("res://resources/graphics/backgrounds/wounded_dead/red.webp")
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$Poduwka.texture = load("res://resources/graphics/backgrounds/wounded_dead/poduwka_red.webp")
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GallerySingleton.AddImage("WoundedDead_Red");
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"White":
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$Boy.texture = load("res://resources/graphics/backgrounds/wounded_dead/white.webp")
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$Poduwka.texture = load("res://resources/graphics/backgrounds/wounded_dead/poduwka_white.webp")
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GallerySingleton.AddImage("WoundedDead_White");
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"Blue_M":
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$Boy.texture = load("res://resources/graphics/backgrounds/wounded_dead/blue.webp")
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$Poduwka.texture = load("res://resources/graphics/backgrounds/wounded_dead/poduwka_blue.webp")
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GallerySingleton.AddImage("WoundedDead_Blue");
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"Gray":
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$Boy.texture = load("res://resources/graphics/backgrounds/wounded_dead/gray.webp")
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$Poduwka.texture = load("res://resources/graphics/backgrounds/wounded_dead/poduwka_gray.webp")
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GallerySingleton.AddImage("WoundedDead_Gray");
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if int(Dialogic.get_variable("Poduwka")) == 1:
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$Poduwka.visible = true
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else :
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$Poduwka.visible = false
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var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
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dialogicNode.connect("dialogic_signal", self, "_poduwka_listener")
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func _poduwka_listener(string):
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match string:
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"podushka_off":
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Dialogic.set_variable("Poduwka", 0)
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$Tween.interpolate_property($Poduwka, "modulate", Color(1, 1, 1, 1), Color(1, 1, 1, 0), fadingTime, Tween.TRANS_LINEAR, 0)
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$Tween.start()
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"zoom_out":
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Dialogic.set_variable("cameraPosition", "1")
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$Tween.remove_all()
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$Tween.interpolate_property(self, "scale", self.scale, Vector2(1.0, 1.0), zoomingTime, Tween.TRANS_LINEAR, 0)
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$Tween.interpolate_property(self, "position", self.position, Vector2(0, 0), zoomingTime, Tween.TRANS_LINEAR, 0)
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$Tween.start()
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var folder;
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func InitForGallery()->Array:
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scale = Vector2(0.5, 0.5)
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$Poduwka.visible = false;
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var amount = 0;
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var only = "";
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var names = ["WoundedDead_Red", "WoundedDead_White", "WoundedDead_Blue", "WoundedDead_Gray"];
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var res = [];
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for i in names:
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var unlocked = GallerySingleton.HaveImage(i);
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if unlocked:
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match i:
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"WoundedDead_Red":
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res.push_back("ui_name_red");
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"WoundedDead_White":
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res.push_back("ui_name_white");
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"WoundedDead_Blue":
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res.push_back("ui_name_blue_m");
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"WoundedDead_Gray":
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res.push_back("ui_name_gray");
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amount += 1;
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only = i;
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if amount == 1:
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var path = "";
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var pillowPath = "";
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match only:
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"WoundedDead_Red":
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path = "res://resources/graphics/backgrounds/wounded_dead/red.webp";
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pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_red.webp";
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"WoundedDead_White":
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path = "res://resources/graphics/backgrounds/wounded_dead/white.webp";
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pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_white.webp";
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"WoundedDead_Blue":
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path = "res://resources/graphics/backgrounds/wounded_dead/blue.webp";
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pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_blue.webp";
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"WoundedDead_Gray":
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path = "res://resources/graphics/backgrounds/wounded_dead/gray.webp";
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pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_gray.webp";
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$Boy.texture = load(path);
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$Poduwka.texture = load(pillowPath);
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return ["ui_pillow"];
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else :
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var firstCharacter = tr(res[0]);
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SetSettings(firstCharacter)
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res.push_back("ui_pillow");
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return res;
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func SetSettings(setting):
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if setting == tr("ui_pillow"):
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$Poduwka.visible = not $Poduwka.visible;
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return ;
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var path = "";
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var pillowPath = "";
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if setting == tr("ui_name_red"):
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path = "res://resources/graphics/backgrounds/wounded_dead/red.webp";
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pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_red.webp";
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elif setting == tr("ui_name_white"):
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path = "res://resources/graphics/backgrounds/wounded_dead/white.webp";
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pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_white.webp";
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elif setting == tr("ui_name_blue_m"):
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path = "res://resources/graphics/backgrounds/wounded_dead/blue.webp";
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pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_blue.webp";
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else :
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path = "res://resources/graphics/backgrounds/wounded_dead/gray.webp";
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pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_gray.webp";
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$Boy.texture = load(path);
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$Poduwka.texture = load(pillowPath);
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