Initial Android commit

This commit is contained in:
OleSTEEP 2024-11-10 03:34:28 +03:00
commit 1e2b80c13d
8521 changed files with 231475 additions and 0 deletions

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extends Node2D
const fadingTime = 0.8
const zoomingTime = 2.0
func _ready():
var cameraPosition = Dialogic.get_variable("cameraPosition")
if cameraPosition == "wounded_zoomed":
self.position = Vector2( - 1900, - 150)
self.scale = Vector2(2.0, 2.0)
if not get_tree().root.has_node("Root"):
return ;
GallerySingleton.AddImage("WoundedDead");
Dialogic.set_variable("Room", "1");
var boy = Dialogic.get_variable("5_Wounded_Fire")
match boy:
"Red":
$Boy.texture = load("res://resources/graphics/backgrounds/wounded_dead/red.webp")
$Poduwka.texture = load("res://resources/graphics/backgrounds/wounded_dead/poduwka_red.webp")
GallerySingleton.AddImage("WoundedDead_Red");
"White":
$Boy.texture = load("res://resources/graphics/backgrounds/wounded_dead/white.webp")
$Poduwka.texture = load("res://resources/graphics/backgrounds/wounded_dead/poduwka_white.webp")
GallerySingleton.AddImage("WoundedDead_White");
"Blue_M":
$Boy.texture = load("res://resources/graphics/backgrounds/wounded_dead/blue.webp")
$Poduwka.texture = load("res://resources/graphics/backgrounds/wounded_dead/poduwka_blue.webp")
GallerySingleton.AddImage("WoundedDead_Blue");
"Gray":
$Boy.texture = load("res://resources/graphics/backgrounds/wounded_dead/gray.webp")
$Poduwka.texture = load("res://resources/graphics/backgrounds/wounded_dead/poduwka_gray.webp")
GallerySingleton.AddImage("WoundedDead_Gray");
if int(Dialogic.get_variable("Poduwka")) == 1:
$Poduwka.visible = true
else :
$Poduwka.visible = false
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_poduwka_listener")
func _poduwka_listener(string):
match string:
"podushka_off":
Dialogic.set_variable("Poduwka", 0)
$Tween.interpolate_property($Poduwka, "modulate", Color(1, 1, 1, 1), Color(1, 1, 1, 0), fadingTime, Tween.TRANS_LINEAR, 0)
$Tween.start()
"zoom_out":
Dialogic.set_variable("cameraPosition", "1")
$Tween.remove_all()
$Tween.interpolate_property(self, "scale", self.scale, Vector2(1.0, 1.0), zoomingTime, Tween.TRANS_LINEAR, 0)
$Tween.interpolate_property(self, "position", self.position, Vector2(0, 0), zoomingTime, Tween.TRANS_LINEAR, 0)
$Tween.start()
var folder;
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
$Poduwka.visible = false;
var amount = 0;
var only = "";
var names = ["WoundedDead_Red", "WoundedDead_White", "WoundedDead_Blue", "WoundedDead_Gray"];
var res = [];
for i in names:
var unlocked = GallerySingleton.HaveImage(i);
if unlocked:
match i:
"WoundedDead_Red":
res.push_back("ui_name_red");
"WoundedDead_White":
res.push_back("ui_name_white");
"WoundedDead_Blue":
res.push_back("ui_name_blue_m");
"WoundedDead_Gray":
res.push_back("ui_name_gray");
amount += 1;
only = i;
if amount == 1:
var path = "";
var pillowPath = "";
match only:
"WoundedDead_Red":
path = "res://resources/graphics/backgrounds/wounded_dead/red.webp";
pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_red.webp";
"WoundedDead_White":
path = "res://resources/graphics/backgrounds/wounded_dead/white.webp";
pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_white.webp";
"WoundedDead_Blue":
path = "res://resources/graphics/backgrounds/wounded_dead/blue.webp";
pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_blue.webp";
"WoundedDead_Gray":
path = "res://resources/graphics/backgrounds/wounded_dead/gray.webp";
pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_gray.webp";
$Boy.texture = load(path);
$Poduwka.texture = load(pillowPath);
return ["ui_pillow"];
else :
var firstCharacter = tr(res[0]);
SetSettings(firstCharacter)
res.push_back("ui_pillow");
return res;
func SetSettings(setting):
if setting == tr("ui_pillow"):
$Poduwka.visible = not $Poduwka.visible;
return ;
var path = "";
var pillowPath = "";
if setting == tr("ui_name_red"):
path = "res://resources/graphics/backgrounds/wounded_dead/red.webp";
pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_red.webp";
elif setting == tr("ui_name_white"):
path = "res://resources/graphics/backgrounds/wounded_dead/white.webp";
pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_white.webp";
elif setting == tr("ui_name_blue_m"):
path = "res://resources/graphics/backgrounds/wounded_dead/blue.webp";
pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_blue.webp";
else :
path = "res://resources/graphics/backgrounds/wounded_dead/gray.webp";
pillowPath = "res://resources/graphics/backgrounds/wounded_dead/poduwka_gray.webp";
$Boy.texture = load(path);
$Poduwka.texture = load(pillowPath);