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scripts/backround_scenes_scripts/Test.gd
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scripts/backround_scenes_scripts/Test.gd
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extends Node2D
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var timeParam
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var alphaTimeParam
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var minigameTimer = 40.0
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const yPosStart = 710
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const yPosEnd = - 840
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const alphaStart = 0.3
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const alphaEnd = 0.8
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var shaderTransparency
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func _ready():
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timeParam = (yPosStart - yPosEnd) / minigameTimer
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alphaTimeParam = (alphaEnd - alphaStart) / minigameTimer
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func _process(delta):
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if $Node2D / flame.position.y > yPosEnd:
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$Node2D / flame.position.y -= delta * timeParam
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shaderTransparency = $Node2D / flame.material.get_shader_param("transparency")
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if shaderTransparency < alphaEnd:
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$Node2D / flame.material.set_shader_param("transparency", shaderTransparency + alphaTimeParam * delta)
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