Initial Android commit
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316
scripts/backround_scenes_scripts/Stol.gd
Normal file
316
scripts/backround_scenes_scripts/Stol.gd
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extends Node2D
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const nonSpeakColor = Color(0.5, 0.5, 0.5, 1)
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const nonVisibleColor = Color(0.5, 0.5, 0.5, 0)
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var aliveNotVisible = []
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func _ready():
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if not get_tree().root.has_node("Root"):
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return ;
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if Dialogic.get_variable("SleepingBlue") == "1":
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$chars / Blue_F.texture = load("res://resources/graphics/backgrounds/stol/sleeping blue.webp")
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else :
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$chars / Blue_F.texture = load("res://resources/graphics/backgrounds/stol/1 11 (13) синяя 1.webp")
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if not get_tree().root.has_node("Root"):
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return ;
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GallerySingleton.AddBackground("Stol")
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if int(Dialogic.get_variable("Food")) == 0:
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$NoFood.visible = true
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if int(Dialogic.get_variable("Is_White_Dead")) == 0:
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aliveNotVisible.push_back("White")
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if int(Dialogic.get_variable("Is_Gray_Dead")) == 0:
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aliveNotVisible.push_back("Gray")
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if int(Dialogic.get_variable("Is_Pink_Dead")) == 0:
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aliveNotVisible.push_back("Pink")
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if int(Dialogic.get_variable("Is_Yellow_Dead")) == 0:
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aliveNotVisible.push_back("Yellow")
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if int(Dialogic.get_variable("Is_Orange_Dead")) == 0:
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aliveNotVisible.push_back("Orange")
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if int(Dialogic.get_variable("Is_Black_Dead")) == 0:
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aliveNotVisible.push_back("Black")
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if int(Dialogic.get_variable("Is_Red_Dead")) == 0:
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aliveNotVisible.push_back("Red")
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if int(Dialogic.get_variable("Is_Blue_M_Dead")) == 0:
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aliveNotVisible.push_back("Blue_M")
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if int(Dialogic.get_variable("Is_Blue_F_Dead")) == 0:
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aliveNotVisible.push_back("Blue_F")
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if int(Dialogic.get_variable("Is_Purple_Dead")) == 0:
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aliveNotVisible.push_back("Purple")
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if int(Dialogic.get_variable("Is_Green_Dead")) == 0:
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aliveNotVisible.push_back("Green")
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if int(Dialogic.get_variable("White_on")) == 1:
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$chars / White.visible = true
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if int(Dialogic.get_variable("Red_on")) == 1:
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$chars / Red.visible = true
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if int(Dialogic.get_variable("Blue_F_on")) == 1:
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$chars / Blue_F.visible = true
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if int(Dialogic.get_variable("Pink_on")) == 1:
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$chars / Pink.visible = true
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if int(Dialogic.get_variable("Black_on")) == 1:
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$chars / Black.visible = true
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if int(Dialogic.get_variable("Purple_on")) == 1:
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$chars / Purple.visible = true
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if int(Dialogic.get_variable("Green_on")) == 1:
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$chars / Green.visible = true
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else :
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GallerySingleton.AddBackground("Stol_food")
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$WithFood.visible = true
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if int(Dialogic.get_variable("Is_White_Dead")) == 0:
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$chars / White.visible = true
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if int(Dialogic.get_variable("Is_Gray_Dead")) == 0:
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$chars / Gray.visible = true
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if int(Dialogic.get_variable("Is_Pink_Dead")) == 0:
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$chars / Pink.visible = true
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if int(Dialogic.get_variable("Is_Yellow_Dead")) == 0:
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$chars / Yellow.visible = true
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if int(Dialogic.get_variable("Is_Orange_Dead")) == 0:
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if int(Dialogic.get_variable("Orange_on")) == 1:
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$chars / Orange.visible = true
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if int(Dialogic.get_variable("Is_Black_Dead")) == 0:
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$chars / Black.visible = true
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if int(Dialogic.get_variable("Is_Red_Dead")) == 0:
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$chars / Red.visible = true
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if int(Dialogic.get_variable("Is_Blue_M_Dead")) == 0:
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$chars / Blue_M.visible = true
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if int(Dialogic.get_variable("Is_Blue_F_Dead")) == 0:
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$chars / Blue_F.visible = true
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if int(Dialogic.get_variable("Is_Purple_Dead")) == 0:
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$chars / Purple.visible = true
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if int(Dialogic.get_variable("Is_Green_Dead")) == 0:
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$chars / Green.visible = true
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match Dialogic.get_variable("WhoSpeaksStol"):
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"White":
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EndSpeech()
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$chars / White.modulate = Color(1, 1, 1, 1)
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"Gray":
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EndSpeech()
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$chars / Gray.modulate = Color(1, 1, 1, 1)
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"Pink":
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EndSpeech()
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$chars / Pink.modulate = Color(1, 1, 1, 1)
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"Yellow":
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EndSpeech()
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$chars / Yellow.modulate = Color(1, 1, 1, 1)
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"Orange":
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EndSpeech()
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$chars / Orange.modulate = Color(1, 1, 1, 1)
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"Black":
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EndSpeech()
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$chars / Black.modulate = Color(1, 1, 1, 1)
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"Red":
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EndSpeech()
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$chars / Red.modulate = Color(1, 1, 1, 1)
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"Blue_M":
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EndSpeech()
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$chars / Blue_M.modulate = Color(1, 1, 1, 1)
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"Blue_F":
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EndSpeech()
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$chars / Blue_F.modulate = Color(1, 1, 1, 1)
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"Purple":
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EndSpeech()
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$chars / Purple.modulate = Color(1, 1, 1, 1)
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"Green":
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EndSpeech()
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$chars / Green.modulate = Color(1, 1, 1, 1)
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"None":
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EndSpeech()
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var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
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dialogicNode.connect("dialogic_signal", self, "_food_listener")
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var sfxPath = "res://resources/audio/sfx/zvuk-kamina_zastolom.ogg"
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get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
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func _food_listener(string):
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match string:
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"food_on":
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Dialogic.set_variable("Orange_on", 1)
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$WithFood.self_modulate.a = 0.0
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$WithFood.visible = true
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var tween = $"Tween"
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for i in aliveNotVisible:
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$chars.get_node(i).modulate = nonVisibleColor
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$chars.get_node(i).visible = true
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tween.interpolate_property($chars.get_node(i), "modulate", nonVisibleColor, Color(1, 1, 1, 1), 1.0, Tween.TRANS_LINEAR, 0)
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tween.interpolate_method(self, "SpriteInterpolate", 0, 1, 1.0, Tween.TRANS_LINEAR, 0)
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tween.start()
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"White":
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EndSpeech()
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$chars / White.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "White")
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"Gray":
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EndSpeech()
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$chars / Gray.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "Gray")
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"Pink":
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EndSpeech()
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$chars / Pink.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "Pink")
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"Yellow":
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EndSpeech()
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$chars / Yellow.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "Yellow")
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"Orange":
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EndSpeech()
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$chars / Orange.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "Orange")
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"Black":
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EndSpeech()
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$chars / Black.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "Black")
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"Red":
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EndSpeech()
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$chars / Red.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "Red")
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"Blue_M":
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EndSpeech()
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$chars / Blue_M.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "Blue_M")
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"Blue_F":
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EndSpeech()
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$chars / Blue_F.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "Blue_F")
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"Purple":
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EndSpeech()
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$chars / Purple.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "Purple")
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"Green":
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EndSpeech()
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$chars / Green.modulate = Color(1, 1, 1, 1)
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Dialogic.set_variable("WhoSpeaksStol", "Green")
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"None":
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EndSpeech()
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Dialogic.set_variable("WhoSpeaksStol", "None")
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"Orange_off":
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$CharTween.interpolate_property($chars / Orange, "modulate", Color(1, 1, 1, 1), Color(1, 1, 1, 0), 0.6, Tween.TRANS_LINEAR, 0)
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$CharTween.start()
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Dialogic.set_variable("Orange_on", 0)
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$Timer.set_wait_time(0.6)
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$Timer.set_one_shot(true)
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$Timer.start()
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yield ($Timer, "timeout")
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$chars / Orange.visible = false
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"Orange_on":
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$chars / Orange.modulate = nonVisibleColor
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$chars / Orange.visible = true
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$CharTween.interpolate_property($chars / Orange, "modulate", nonVisibleColor, Color(0.5, 0.5, 0.5, 1), 0.6, Tween.TRANS_LINEAR, 0)
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$CharTween.start()
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Dialogic.set_variable("Orange_on", 1)
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"White_on":
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$chars / White.modulate = nonVisibleColor
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$chars / White.visible = true
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$CharTween.interpolate_property($chars / White, "modulate", nonVisibleColor, Color(0.5, 0.5, 0.5, 1), 0.6, Tween.TRANS_LINEAR, 0)
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$CharTween.start()
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aliveNotVisible.erase("White")
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Dialogic.set_variable("White_on", 1)
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"Blue_F_on":
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$chars / Blue_F.modulate = nonVisibleColor
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$chars / Blue_F.visible = true
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$CharTween.interpolate_property($chars / Blue_F, "modulate", nonVisibleColor, Color(0.5, 0.5, 0.5, 1), 0.6, Tween.TRANS_LINEAR, 0)
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$CharTween.start()
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aliveNotVisible.erase("Blue_F")
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Dialogic.set_variable("Blue_F_on", 1)
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"Green_on":
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$chars / Green.modulate = nonVisibleColor
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$chars / Green.visible = true
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$CharTween.interpolate_property($chars / Green, "modulate", nonVisibleColor, Color(0.5, 0.5, 0.5, 1), 0.6, Tween.TRANS_LINEAR, 0)
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$CharTween.start()
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aliveNotVisible.erase("Green")
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Dialogic.set_variable("Green_on", 1)
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"Black_on":
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$chars / Black.modulate = nonVisibleColor
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$chars / Black.visible = true
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$CharTween.interpolate_property($chars / Black, "modulate", nonVisibleColor, Color(0.5, 0.5, 0.5, 1), 0.6, Tween.TRANS_LINEAR, 0)
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$CharTween.start()
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aliveNotVisible.erase("Black")
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Dialogic.set_variable("Black_on", 1)
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"Purple_on":
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$chars / Purple.modulate = nonVisibleColor
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$chars / Purple.visible = true
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$CharTween.interpolate_property($chars / Purple, "modulate", nonVisibleColor, Color(0.5, 0.5, 0.5, 1), 0.6, Tween.TRANS_LINEAR, 0)
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$CharTween.start()
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aliveNotVisible.erase("Purple")
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Dialogic.set_variable("Purple_on", 1)
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"Pink_on":
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$chars / Pink.modulate = nonVisibleColor
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$chars / Pink.visible = true
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$CharTween.interpolate_property($chars / Pink, "modulate", nonVisibleColor, Color(0.5, 0.5, 0.5, 1), 0.6, Tween.TRANS_LINEAR, 0)
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$CharTween.start()
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aliveNotVisible.erase("Pink")
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Dialogic.set_variable("Pink_on", 1)
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"Red_on":
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$chars / Red.modulate = nonVisibleColor
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$chars / Red.visible = true
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$CharTween.interpolate_property($chars / Red, "modulate", nonVisibleColor, Color(0.5, 0.5, 0.5, 1), 0.6, Tween.TRANS_LINEAR, 0)
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$CharTween.start()
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aliveNotVisible.erase("Red")
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Dialogic.set_variable("Red_on", 1)
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"wake_up":
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$chars / Blue_F.texture = load("res://resources/graphics/backgrounds/stol/1 11 (13) синяя 1.webp")
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func SpriteInterpolate(value):
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$WithFood.self_modulate.a = value
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func _on_Tween_tween_all_completed():
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$NoFood.visible = false
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func EndSpeech():
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for i in $chars.get_children():
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i.modulate = nonSpeakColor
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func InitForGallery()->Array:
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scale = Vector2(0.5, 0.5)
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call_deferred("FUCKVisibile");
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if not GallerySingleton.HaveBackground("Stol_food"):
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return [];
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return ["ui_gallery_stol_food", "ui_gallery_stol", "ui_gallery_people"];
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func SetSettings(setting):
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if setting == tr("ui_gallery_stol_food"):
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$WithFood.visible = true;
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$NoFood.visible = false;
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elif setting == tr("ui_gallery_stol"):
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$WithFood.visible = false;
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$NoFood.visible = true;
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elif setting == tr("ui_gallery_people"):
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$chars.visible = not $chars.visible;
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func FUCKVisibile():
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yield (get_tree().create_timer(0.2), "timeout");
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$WithFood.visible = true;
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$chars.visible = false;
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for i in $chars.get_children():
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i.visible = true;
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