Initial Android commit

This commit is contained in:
OleSTEEP 2024-11-10 03:34:28 +03:00
commit 1e2b80c13d
8521 changed files with 231475 additions and 0 deletions

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extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
if Dialogic.get_variable("ItIsDay") == "true":
$Day.visible = true;
$Night.visible = false;
var sfxPath = "res://resources/audio/sfx/Forest_day.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
GallerySingleton.AddBackground("Scene4")
else :
$Day.visible = false;
$Night.visible = true;
var sfxPath = "res://resources/audio/sfx/Rain Loop.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
GallerySingleton.AddBackground("Scene4_n")
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
if not GallerySingleton.HaveBackground("Scene4_n"):
return [];
return ["ui_day", "ui_night"]
func SetSettings(setting):
if setting == tr("ui_day"):
$Day.visible = true;
$Night.visible = false;
else :
$Day.visible = false;
$Night.visible = true;