Initial Android commit
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60
scripts/backround_scenes_scripts/Scene2_2.gd
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60
scripts/backround_scenes_scripts/Scene2_2.gd
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extends Node2D
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func _ready():
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if not get_tree().root.has_node("Root"):
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return ;
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var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
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dialogicNode.connect("dialogic_signal", self, "_character_listener")
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GallerySingleton.AddBackground("Scene2_2")
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if int(Dialogic.get_variable("LightsOn")) == 1:
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$Lights_on.visible = true
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$Lights_off.visible = false
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if Dialogic.get_variable("1_Death_Knife") == "none":
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$Lights_on / Knife.visible = true
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else :
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$Lights_on / Knife.visible = false
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InitCat();
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else :
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$Lights_on.visible = false
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$Lights_off.visible = true
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if int(Dialogic.get_variable("Candle")) == 1:
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$Lights_off / candle.visible = true
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else :
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$Lights_off / candle.visible = false
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$Cat.visible = false;
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func InitCat():
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$Cat.Init(2, 2);
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$Cat.position = Vector2(1590, 609);
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$Cat.rotation_degrees = 3;
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$Cat.Scale(0.85);
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func _character_listener(string):
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match string:
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"add_renata":
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$removables / renata.visible = Dialogic.get_variable("Is_Orange_Dead") == "0";
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"remove_renata":
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$removables / renata.visible = false;
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func InitForGallery()->Array:
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scale = Vector2(0.5, 0.5)
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$Cat.visible = false;
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$Lights_on / Knife.visible = true;
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return ["ui_lights_on", "ui_lights_off"]
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func SetSettings(setting):
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if setting == tr("ui_lights_on"):
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$Lights_on.visible = true;
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$Lights_off.visible = false;
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$Lights_off / candle.visible = false;
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else :
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$Lights_on.visible = false;
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$Lights_off.visible = true;
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$Lights_off / candle.visible = true
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