Initial Android commit

This commit is contained in:
OleSTEEP 2024-11-10 03:34:28 +03:00
commit 1e2b80c13d
8521 changed files with 231475 additions and 0 deletions

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extends Node2D
onready var isPowerProblem = false
onready var lightTimer = 0.0
onready var tweenSwitcher = 0
func _ready():
if not get_tree().root.has_node("Root"):
return ;
InitCat();
InitCrowd()
GallerySingleton.AddBackground("Scene2_1")
$Camera.current = true;
$Camera.zoom = Vector2(3, 3)
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_character_listener")
SetTime();
dialogicNode.connect("dialogic_signal", self, "_time_listener")
if (Dialogic.get_variable("needRenata") == "0"):
RemoveCharacter("Renata")
else :ReturnCharacter("Renata")
if (Dialogic.get_variable("needHenry") == "0"):
RemoveCharacter("Henry")
else :ReturnCharacter("Henry")
if (Dialogic.get_variable("needTable") == "0"):
RemoveCharacter("table")
else :ReturnCharacter("table")
if (Dialogic.get_variable("needCandles") == "0"):
$little_objects / candles.visible = false
func RemoveCharacter(charName):
$removables.get_node(charName).visible = false;
func ReturnCharacter(charName):
$removables.get_node(charName).visible = true;
func RemoveCharacterSlowly(charName):
var fadeTween = $removables / FadeTween
fadeTween.interpolate_property(
$removables.get_node(charName), "modulate", Color(1, 1, 1, 1), Color(1, 1, 1, 0), 1.0,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT
)
fadeTween.start()
yield (fadeTween, "tween_all_completed")
RemoveCharacter(charName)
func ReturnCharacterSlowly(charName):
$removables.get_node(charName).modulate = Color(1, 1, 1, 0)
ReturnCharacter(charName)
var fadeTween = $removables / FadeTween
fadeTween.interpolate_property(
$removables.get_node(charName), "modulate", Color(1, 1, 1, 0), Color(1, 1, 1, 1), 1.0,
Tween.TRANS_LINEAR, Tween.EASE_IN_OUT
)
fadeTween.start()
func _character_listener(string):
match string:
"remove_renata":
RemoveCharacter("Renata")
Dialogic.set_variable("needRenata", 0)
"remove_henry":
RemoveCharacter("Henry")
Dialogic.set_variable("needHenry", 0)
"remove_table":
RemoveCharacter("table")
Dialogic.set_variable("needTable", 0)
"remove_henry11":
RemoveCharacter("Henry11")
"return_renata":
ReturnCharacter("Renata")
Dialogic.set_variable("needRenata", 1)
"return_henry":
ReturnCharacter("Henry")
Dialogic.set_variable("needHenry", 1)
"return_table":
ReturnCharacter("table")
Dialogic.set_variable("needTable", 1)
"return_henry11_fade":
ReturnCharacterSlowly("Henry11")
"remove_henry_fade":
RemoveCharacterSlowly("Henry")
Dialogic.set_variable("needHenry", 0)
"tv_turn_off":
$little_objects / tv_screen.visible = false
"remove_oldman":
RemoveCharacterSlowly("Man2")
func _time_listener(string):
match string:
"change_time":
SetTime()
func SetTime():
var hour_hand = $little_objects / clock.get_child(0);
var minute_hand = $little_objects / clock.get_child(1);
var time = int(Dialogic.get_variable("Time"))
var minDegrees = (time % 60) * 6
var hourDegrees = - 54 + int(time / 60) * 30 + (time % 60) / 10
hour_hand.set_rotation_degrees(hourDegrees);
minute_hand.set_rotation_degrees(minDegrees);
func _process(delta):
if ( not isPowerProblem):
lightTimer += delta * rand_range(0.0, 1.0)
if (lightTimer >= 8.0):
isPowerProblem = true
LightPowerBlink();
func LightPowerBlink():
tweenSwitcher = 0
var tween = $Lights / Tween
tween.interpolate_property($Lights / candellier_light, "energy", 1.5, 0.9, 1.2, Tween.TRANS_CUBIC, 0)
tween.interpolate_property($Lights / lamp_light, "energy", 1.2, 0.7, 1.2, Tween.TRANS_CUBIC, 0)
tween.start()
func _on_Tween_tween_all_completed():
var tween = $Lights / Tween
if (tweenSwitcher == 0):
tween.interpolate_property($Lights / candellier_light, "energy", 0.9, 1.5, 1.2, Tween.TRANS_CUBIC, 0)
tween.interpolate_property($Lights / lamp_light, "energy", 0.7, 1.2, 1.2, Tween.TRANS_CUBIC, 0)
tweenSwitcher = 1
tween.start()
if (tweenSwitcher == 1):
lightTimer = 0.0
isPowerProblem = false
func InitCat():
var beforeDate = Dialogic.get_variable("ItIsDay") == "true";
if beforeDate:
$Cat.Init(2, 1);
$Cat.position = Vector2(1240, 175);
else :
$Cat.Init(2, 3);
$Cat.position = Vector2(1542, 730);
func InitCrowd():
var time = int(Dialogic.get_variable("Time"))
if time > 0:
$removables / Man2.visible = false
if time > 15:
$removables / Man1.visible = false
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
$Cat.visible = false;
$removables / Renata.visible = false;
$removables / Henry.visible = false;
$removables / Man1.visible = false;
$removables / Man2.visible = false;
return ["ui_gallery_people"]
func SetToggleSettings(button):
var state = button.pressed;
if state == true:
$removables / Renata.visible = true;
$removables / Henry.visible = true;
$removables / Man1.visible = true;
$removables / Man2.visible = true;
else :
$removables / Renata.visible = false;
$removables / Henry.visible = false;
$removables / Man1.visible = false;
$removables / Man2.visible = false;