Initial Android commit
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181
scripts/backround_scenes_scripts/Scene2_1.gd
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181
scripts/backround_scenes_scripts/Scene2_1.gd
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extends Node2D
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onready var isPowerProblem = false
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onready var lightTimer = 0.0
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onready var tweenSwitcher = 0
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func _ready():
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if not get_tree().root.has_node("Root"):
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return ;
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InitCat();
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InitCrowd()
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GallerySingleton.AddBackground("Scene2_1")
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$Camera.current = true;
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$Camera.zoom = Vector2(3, 3)
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var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
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dialogicNode.connect("dialogic_signal", self, "_character_listener")
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SetTime();
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dialogicNode.connect("dialogic_signal", self, "_time_listener")
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if (Dialogic.get_variable("needRenata") == "0"):
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RemoveCharacter("Renata")
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else :ReturnCharacter("Renata")
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if (Dialogic.get_variable("needHenry") == "0"):
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RemoveCharacter("Henry")
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else :ReturnCharacter("Henry")
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if (Dialogic.get_variable("needTable") == "0"):
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RemoveCharacter("table")
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else :ReturnCharacter("table")
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if (Dialogic.get_variable("needCandles") == "0"):
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$little_objects / candles.visible = false
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func RemoveCharacter(charName):
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$removables.get_node(charName).visible = false;
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func ReturnCharacter(charName):
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$removables.get_node(charName).visible = true;
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func RemoveCharacterSlowly(charName):
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var fadeTween = $removables / FadeTween
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fadeTween.interpolate_property(
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$removables.get_node(charName), "modulate", Color(1, 1, 1, 1), Color(1, 1, 1, 0), 1.0,
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Tween.TRANS_LINEAR, Tween.EASE_IN_OUT
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)
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fadeTween.start()
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yield (fadeTween, "tween_all_completed")
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RemoveCharacter(charName)
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func ReturnCharacterSlowly(charName):
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$removables.get_node(charName).modulate = Color(1, 1, 1, 0)
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ReturnCharacter(charName)
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var fadeTween = $removables / FadeTween
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fadeTween.interpolate_property(
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$removables.get_node(charName), "modulate", Color(1, 1, 1, 0), Color(1, 1, 1, 1), 1.0,
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Tween.TRANS_LINEAR, Tween.EASE_IN_OUT
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)
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fadeTween.start()
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func _character_listener(string):
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match string:
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"remove_renata":
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RemoveCharacter("Renata")
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Dialogic.set_variable("needRenata", 0)
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"remove_henry":
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RemoveCharacter("Henry")
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Dialogic.set_variable("needHenry", 0)
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"remove_table":
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RemoveCharacter("table")
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Dialogic.set_variable("needTable", 0)
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"remove_henry11":
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RemoveCharacter("Henry11")
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"return_renata":
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ReturnCharacter("Renata")
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Dialogic.set_variable("needRenata", 1)
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"return_henry":
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ReturnCharacter("Henry")
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Dialogic.set_variable("needHenry", 1)
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"return_table":
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ReturnCharacter("table")
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Dialogic.set_variable("needTable", 1)
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"return_henry11_fade":
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ReturnCharacterSlowly("Henry11")
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"remove_henry_fade":
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RemoveCharacterSlowly("Henry")
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Dialogic.set_variable("needHenry", 0)
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"tv_turn_off":
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$little_objects / tv_screen.visible = false
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"remove_oldman":
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RemoveCharacterSlowly("Man2")
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func _time_listener(string):
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match string:
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"change_time":
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SetTime()
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func SetTime():
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var hour_hand = $little_objects / clock.get_child(0);
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var minute_hand = $little_objects / clock.get_child(1);
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var time = int(Dialogic.get_variable("Time"))
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var minDegrees = (time % 60) * 6
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var hourDegrees = - 54 + int(time / 60) * 30 + (time % 60) / 10
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hour_hand.set_rotation_degrees(hourDegrees);
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minute_hand.set_rotation_degrees(minDegrees);
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func _process(delta):
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if ( not isPowerProblem):
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lightTimer += delta * rand_range(0.0, 1.0)
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if (lightTimer >= 8.0):
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isPowerProblem = true
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LightPowerBlink();
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func LightPowerBlink():
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tweenSwitcher = 0
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var tween = $Lights / Tween
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tween.interpolate_property($Lights / candellier_light, "energy", 1.5, 0.9, 1.2, Tween.TRANS_CUBIC, 0)
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tween.interpolate_property($Lights / lamp_light, "energy", 1.2, 0.7, 1.2, Tween.TRANS_CUBIC, 0)
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tween.start()
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func _on_Tween_tween_all_completed():
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var tween = $Lights / Tween
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if (tweenSwitcher == 0):
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tween.interpolate_property($Lights / candellier_light, "energy", 0.9, 1.5, 1.2, Tween.TRANS_CUBIC, 0)
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tween.interpolate_property($Lights / lamp_light, "energy", 0.7, 1.2, 1.2, Tween.TRANS_CUBIC, 0)
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tweenSwitcher = 1
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tween.start()
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if (tweenSwitcher == 1):
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lightTimer = 0.0
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isPowerProblem = false
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func InitCat():
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var beforeDate = Dialogic.get_variable("ItIsDay") == "true";
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if beforeDate:
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$Cat.Init(2, 1);
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$Cat.position = Vector2(1240, 175);
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else :
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$Cat.Init(2, 3);
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$Cat.position = Vector2(1542, 730);
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func InitCrowd():
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var time = int(Dialogic.get_variable("Time"))
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if time > 0:
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$removables / Man2.visible = false
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if time > 15:
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$removables / Man1.visible = false
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func InitForGallery()->Array:
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scale = Vector2(0.5, 0.5)
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$Cat.visible = false;
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$removables / Renata.visible = false;
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$removables / Henry.visible = false;
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$removables / Man1.visible = false;
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$removables / Man2.visible = false;
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return ["ui_gallery_people"]
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func SetToggleSettings(button):
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var state = button.pressed;
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if state == true:
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$removables / Renata.visible = true;
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$removables / Henry.visible = true;
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$removables / Man1.visible = true;
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$removables / Man2.visible = true;
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else :
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$removables / Renata.visible = false;
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$removables / Henry.visible = false;
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$removables / Man1.visible = false;
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$removables / Man2.visible = false;
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