Initial Android commit
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67
scripts/backround_scenes_scripts/Room_Agatha.gd
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67
scripts/backround_scenes_scripts/Room_Agatha.gd
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extends Node2D
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func _ready():
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if not get_tree().root.has_node("Root"):
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return ;
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GallerySingleton.AddBackground("Room_Agatha")
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$Cat.Init(2, 8);
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$Cat.position = Vector2(1423, 725);
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call_deferred("VisibleBug");
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var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
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dialogicNode.connect("dialogic_signal", self, "_lights_listener")
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func VisibleBug():
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yield (get_tree().create_timer(0.2), "timeout");
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if Dialogic.get_variable("LightsOn") == "1":
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$lights_on.visible = true
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$lights_off.visible = false
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else :
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$lights_on.visible = false
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$lights_off.visible = true
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func _lights_listener(string):
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match string:
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"lights_on":
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Dialogic.set_variable("LightsOn", 1)
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$lights_on.visible = true
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$lights_off.visible = false
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"lights_off":
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Dialogic.set_variable("LightsOn", 0)
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$lights_on.visible = false
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$lights_off.visible = true
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func InitForGallery()->Array:
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$Cat.visible = false;
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scale = Vector2(0.5, 0.5);
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FUCKVisibile();
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return ["ui_gallery_light"];
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func SetToggleSettings(button):
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if button.pressed:
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$lights_on.visible = true;
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$lights_off.visible = false;
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else :
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$lights_on.visible = false;
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$lights_off.visible = true;
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func FUCKVisibile():
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var timer = Timer.new();
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add_child(timer);
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timer.set_wait_time(0.1);
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timer.set_one_shot(true);
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timer.start();
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timer.connect("timeout", self, "FUCKFUCK", [timer]);
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func FUCKFUCK(timer):
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$lights_on.call_deferred("set_visible", false);
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$lights_off.call_deferred("set_visible", true);
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timer.disconnect("timeout", self, "FUCKFUCK")
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remove_child(timer);
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