Initial Android commit

This commit is contained in:
OleSTEEP 2024-11-10 03:34:28 +03:00
commit 1e2b80c13d
8521 changed files with 231475 additions and 0 deletions

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extends Node2D
const fadeTime = 1.1
func _ready():
if not get_tree().root.has_node("Root"):
return ;
GallerySingleton.AddImage("Roman_Orange");
if Dialogic.get_variable("SexSpriteNumber") == "2":
$Sprite1.visible = false
$Sprite2.visible = true
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_slideswitch_listener")
func _slideswitch_listener(string):
match string:
"sprite2":
Dialogic.set_variable("SexSpriteNumber", 2)
var tween = $"Tween"
tween.interpolate_property($Sprite1, "modulate", Color(1, 1, 1, 1), Color(1, 1, 1, 0), fadeTime, Tween.TRANS_CUBIC, 0)
tween.start()
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
return ["ui_gallery_fall_1", "ui_gallery_fall_2"];
func SetSettings(setting):
if setting == tr("ui_gallery_fall_1"):
$Sprite1.visible = true;
$Sprite2.visible = false;
else :
$Sprite1.visible = false;
$Sprite2.visible = true;