Initial Android commit

This commit is contained in:
OleSTEEP 2024-11-10 03:34:28 +03:00
commit 1e2b80c13d
8521 changed files with 231475 additions and 0 deletions

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extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
InitWater();
if Dialogic.get_variable("ItIsDay") == "true":
$Day.visible = true;
$Night.visible = false;
if Dialogic.get_variable("PristanCat") == "1":
$Cat.Init(99, 4);
$Cat.position = Vector2(760, 690);
$Cat.visible = true;
else :
$Cat.Init(99, 10);
$Cat.position = Vector2(760, 690);
$Cat.visible = true;
if Dialogic.get_variable("TwinsNPC") == "fish":
$Day / Fisher.visible = true;
$rain.visible = false
var sfxPath = "res://resources/audio/sfx/Mayak_day.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
GallerySingleton.AddBackground("Pristan");
else :
$Day.visible = false;
$Night.visible = true;
$rain.visible = true
var sfxPath = "res://resources/audio/sfx/Mayak_night.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
var player = get_tree().root.get_node("/root/BgmScene/TweenBGMsfx/BGMStreamPlayer");
$Lightning.Init(4, player);
$Lightning.SetPosition(Vector2( - 400, 0), Vector2(0.25, 0.25));
$Lightning2.Init(3, player);
$Lightning2.SetPosition(Vector2(700, 0), Vector2(0.25, 0.25));
GallerySingleton.AddBackground("Pristan_n")
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_lights_listener")
func _lights_listener(string):
match string:
"add_cat":
Dialogic.set_variable("PristanCat", "1");
$Cat.Init(99, 4);
$Cat.position = Vector2(760, 690);
$Cat.visible = true;
func InitWater():
SceneLoader.connect("on_scene_loaded", self, "WaterLoaded");
if Dialogic.get_variable("ItIsDay") == "true":
SceneLoader.load_scene("res://resources/customControls/Water/Pristan/WaterDay.tscn");
else :
SceneLoader.load_scene("res://resources/customControls/Water/Pristan/WaterNight.tscn");
func WaterLoaded(obj):
if obj.path != "res://resources/customControls/Water/Pristan/WaterDay.tscn" and obj.path != "res://resources/customControls/Water/Pristan/WaterNight.tscn":
return ;
if Dialogic.get_variable("ItIsDay") == "true":
$Day.add_child(obj.instance);
$Day.move_child(obj.instance, 0);
else :
$Night.add_child(obj.instance);
$Night.move_child(obj.instance, 0);
obj.instance.play("default");
SceneLoader.disconnect("on_scene_loaded", self, "WaterLoaded");
func InitForGallery()->Array:
$Cat.visible = false;
scale = Vector2(0.5, 0.5)
$Day.visible = true
$Night.visible = false;
$rain.visible = false;
if not GallerySingleton.HaveBackground("Pristan_n"):
return [];
return ["ui_day", "ui_night"]
func SetSettings(setting):
if setting == tr("ui_day"):
$Day.visible = true;
$Night.visible = false;
$rain.visible = false;
else :
$Day.visible = false;
$Night.visible = true;
$rain.visible = true;