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79
scripts/backround_scenes_scripts/Death_Poison.gd
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79
scripts/backround_scenes_scripts/Death_Poison.gd
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extends Node2D
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func _ready():
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if not get_tree().root.has_node("Root"):
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return ;
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GallerySingleton.AddImage("Death_Poison");
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var whoDied = Dialogic.get_variable("6_Death_Poison")
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var path = ""
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match whoDied:
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"Green":
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path = "res://resources/graphics/backgrounds/death_poison/AgathaPoison.webp"
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GallerySingleton.AddImage("Death_Poison_Green");
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"Purple":
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path = "res://resources/graphics/backgrounds/death_poison/DanaPoison.webp"
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GallerySingleton.AddImage("Death_Poison_Purple");
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"Black":
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path = "res://resources/graphics/backgrounds/death_poison/Linda Poison.webp"
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GallerySingleton.AddImage("Death_Poison_Black");
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"none":
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path = "res://resources/graphics/backgrounds/death_poison/HughPoison.webp"
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GallerySingleton.AddImage("Death_Poison_Hugh");
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$Char.texture = load(path)
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func InitForGallery()->Array:
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scale = Vector2(0.5, 0.5)
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var amount = 0;
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var only = "";
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var names = ["Death_Poison_Green", "Death_Poison_Purple", "Death_Poison_Black", "Death_Poison_Hugh"];
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var res = [];
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for i in names:
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var unlocked = GallerySingleton.HaveImage(i);
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if unlocked:
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match i:
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"Death_Poison_Green":
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res.push_back("ui_name_green");
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"Death_Poison_Purple":
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res.push_back("ui_name_purple");
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"Death_Poison_Black":
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res.push_back("ui_name_black");
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"Death_Poison_Hugh":
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res.push_back("ui_name_mc");
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amount += 1;
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only = i;
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if amount == 1:
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var path = "";
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match only:
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"Death_Poison_Green":
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path = "res://resources/graphics/backgrounds/death_poison/AgathaPoison.webp"
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"Death_Poison_Purple":
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path = "res://resources/graphics/backgrounds/death_poison/DanaPoison.webp"
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"Death_Poison_Black":
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path = "res://resources/graphics/backgrounds/death_poison/Linda Poison.webp"
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"Death_Poison_Hugh":
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path = "res://resources/graphics/backgrounds/death_poison/HughPoison.webp"
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$Char.texture = load(path);
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return [];
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else :
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var firstCharacter = tr(res[0]);
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SetSettings(firstCharacter)
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return res;
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func SetSettings(setting):
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var path = "";
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if setting == tr("ui_name_green"):
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path = "res://resources/graphics/backgrounds/death_poison/AgathaPoison.webp";
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elif setting == tr("ui_name_purple"):
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path = "res://resources/graphics/backgrounds/death_poison/DanaPoison.webp";
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elif setting == tr("ui_name_black"):
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path = "res://resources/graphics/backgrounds/death_poison/Linda Poison.webp";
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else :
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path = "res://resources/graphics/backgrounds/death_poison/HughPoison.webp";
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$Char.texture = load(path)
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