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scripts/backround_scenes_scripts/Chernii_ekran.gd
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scripts/backround_scenes_scripts/Chernii_ekran.gd
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extends Node2D
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func _ready():
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var sfxPath = "res://resources/audio/sfx/FireDead.ogg"
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if Dialogic.get_variable("HospitalSFX") == "2":
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get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
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