Initial Android commit
This commit is contained in:
commit
1e2b80c13d
8521 changed files with 231475 additions and 0 deletions
263
scripts/Settings.gd
Normal file
263
scripts/Settings.gd
Normal file
|
@ -0,0 +1,263 @@
|
|||
extends Node
|
||||
|
||||
var configManagerInstance;
|
||||
var config;
|
||||
|
||||
var MainOpenCount = 0;
|
||||
|
||||
func _ready():
|
||||
var configManager = load("res://scripts/ConfigManager.gd");
|
||||
configManagerInstance = configManager.new();
|
||||
config = configManagerInstance.Init();
|
||||
|
||||
|
||||
|
||||
func CheckCurrentLanguage():
|
||||
TranslationServer.set_locale(config.Language);
|
||||
|
||||
func CheckVideoSettings():
|
||||
CheckWindowState();
|
||||
CheckLowProcessor();
|
||||
|
||||
func CheckWindowState():
|
||||
var state = SettingsSingleton.GetCurrectWindowState();
|
||||
if state == 0:
|
||||
if OS.is_window_fullscreen():
|
||||
OS.set_window_fullscreen(false);
|
||||
if OS.get_borderless_window():
|
||||
OS.set_borderless_window(false);
|
||||
CheckWindowResolution();
|
||||
elif state == 1:
|
||||
if OS.is_window_fullscreen():
|
||||
OS.set_window_fullscreen(false);
|
||||
OS.set_borderless_window(true);
|
||||
CheckWindowResolution();
|
||||
elif state == 2:
|
||||
OS.set_window_fullscreen(true);
|
||||
else :
|
||||
return
|
||||
|
||||
func CheckWindowResolution():
|
||||
var resolution = SettingsSingleton.GetCurrectScreenResolution()
|
||||
var width = 0;
|
||||
var height = 0;
|
||||
if resolution != "-":
|
||||
var value = resolution.split("x", false, 1);
|
||||
width = int(value[0]);
|
||||
height = int(value[1]);
|
||||
else :
|
||||
var window = OS.get_real_window_size()
|
||||
width = window.x;
|
||||
height = window.y;
|
||||
OS.set_window_size(Vector2(width, height));
|
||||
|
||||
var screen_size = OS.get_screen_size();
|
||||
var window_size = OS.get_window_size();
|
||||
OS.set_window_position(screen_size * 0.5 - window_size * 0.5)
|
||||
|
||||
func CheckLowProcessor():
|
||||
var value = SettingsSingleton.GetCurrectLowProcessor();
|
||||
OS.set_low_processor_usage_mode(value);
|
||||
|
||||
func CheckAudioSettings():
|
||||
var audioSettings = [
|
||||
{"value":SettingsSingleton.GetGeneralVolumeLevel(), "bus":"Master"},
|
||||
{"value":SettingsSingleton.GetMusicVolumeLevel(), "bus":"BGM"},
|
||||
{"value":SettingsSingleton.GetEffectsVolumeLevel(), "bus":"SFX"},
|
||||
{"value":SettingsSingleton.GetDialogueVolumeLevel(), "bus":"Dialogue"},
|
||||
]
|
||||
for i in audioSettings:
|
||||
CheckAudioVolume(i["value"], i["bus"]);
|
||||
|
||||
func CheckAudioVolume(value, bus):
|
||||
value = float(value);
|
||||
var busIndex = AudioServer.get_bus_index(bus);
|
||||
if value <= 0:
|
||||
AudioServer.set_bus_mute(busIndex, true);
|
||||
else :
|
||||
if AudioServer.is_bus_mute(busIndex):
|
||||
AudioServer.set_bus_mute(busIndex, false);
|
||||
var dbValue:float = linear2db(value / 100);
|
||||
AudioServer.set_bus_volume_db(busIndex, dbValue);
|
||||
|
||||
var hasDLC:bool = false;
|
||||
# const ExecutableFilename:String = "OneEleven.exe";
|
||||
func CheckDLC():
|
||||
# var filepath = OS.get_executable_path().replace(ExecutableFilename, "OneElevenDLC18+.pck");
|
||||
# hasDLC = ProjectSettings.load_resource_pack(filepath);
|
||||
hasDLC = true;
|
||||
|
||||
func GetDLC()->bool:
|
||||
return hasDLC;
|
||||
|
||||
|
||||
func GetUseDlc()->bool:
|
||||
return hasDLC and config.UseDlc;
|
||||
|
||||
func SetUseDlc(value:bool):
|
||||
config.UseDlc = value;
|
||||
|
||||
|
||||
func GetCurrentLanguage()->String:
|
||||
return config.Language;
|
||||
|
||||
func SetCurrentLanguage(locale):
|
||||
TranslationServer.set_locale(locale);
|
||||
config.Language = locale;
|
||||
|
||||
func GetVoiceoverLanguage()->String:
|
||||
return config.VoiceLanguage;
|
||||
|
||||
func SetVoiceoverLanguage(locale):
|
||||
config.VoiceLanguage = locale;
|
||||
|
||||
func GetCurrectWindowState():
|
||||
return config.WindowState;
|
||||
|
||||
func SetCurrectWindowState(value):
|
||||
config.WindowState = value;
|
||||
|
||||
func GetCurrectScreenResolution():
|
||||
return config.ScreenResolution;
|
||||
|
||||
func GetCurrectScreenResolutionVector2()->Vector2:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
return Vector2(1920, 1080)
|
||||
|
||||
func SetCurrectScreenResolution(value):
|
||||
config.ScreenResolution = value;
|
||||
|
||||
func GetCurrectLowProcessor()->bool:
|
||||
return config.LowProcessor;
|
||||
|
||||
func SetCurrectLowProcessor(value):
|
||||
config.LowProcessor = value;
|
||||
|
||||
func GetAsyncBackgroundLoading()->bool:
|
||||
return config.AsyncBackgroundLoading;
|
||||
|
||||
func SetAsyncBackgroundLoading(value:bool):
|
||||
config.AsyncBackgroundLoading = value;
|
||||
|
||||
func GetGeneralVolumeLevel()->int:
|
||||
return config.GeneralVolume;
|
||||
|
||||
func SetGeneralVolumeLevel(value):
|
||||
config.GeneralVolume = value;
|
||||
|
||||
func GetMusicVolumeLevel()->int:
|
||||
return config.MusicVolume;
|
||||
|
||||
func SetMusicVolumeLevel(value):
|
||||
config.MusicVolume = value;
|
||||
|
||||
func GetDialogueVolumeLevel()->int:
|
||||
return config.DialogueVolume;
|
||||
|
||||
func SetDialogueVolumeLevel(value):
|
||||
config.DialogueVolume = value;
|
||||
|
||||
func GetEffectsVolumeLevel()->int:
|
||||
return config.EffectsVolume;
|
||||
|
||||
func SetEffectsVolumeLevel(value):
|
||||
config.EffectsVolume = value;
|
||||
|
||||
|
||||
func SetAutoRead(value):
|
||||
config.AutoRead = value;
|
||||
|
||||
func GetAutoRead()->bool:
|
||||
return config.AutoRead;
|
||||
|
||||
func SetSkipSeen(value):
|
||||
config.SkipSeen = value;
|
||||
|
||||
func GetSkipSeen()->bool:
|
||||
return config.SkipSeen;
|
||||
|
||||
func SetTextSpeed(value):
|
||||
config.TextSpeed = value;
|
||||
|
||||
func GetTextSpeed()->int:
|
||||
return config.TextSpeed;
|
||||
|
||||
func SetDeafaultTheme(value):
|
||||
config.DefaultTheme = value
|
||||
|
||||
func GetDefaultTheme()->bool:
|
||||
return config.DefaultTheme
|
||||
|
||||
func SetBackgroundColor(color:int):
|
||||
config.BackgroundColor = color;
|
||||
|
||||
func GetBackgroundColor()->int:
|
||||
return config.BackgroundColor;
|
||||
|
||||
func SetTextColor(color:int):
|
||||
config.TextColor = color;
|
||||
|
||||
func GetTextColor()->int:
|
||||
return config.TextColor;
|
||||
|
||||
|
||||
func SetTwitchEnabled(value):
|
||||
config.TwitchEnabled = value;
|
||||
|
||||
func GetTwitchEnabled()->bool:
|
||||
return config.TwitchEnabled;
|
||||
|
||||
func SetTwitchChannel(value):
|
||||
config.TwitchChannel = value;
|
||||
|
||||
func GetTwitchChannel()->String:
|
||||
return config.TwitchChannel;
|
||||
|
||||
func SetTwitchTimer(value):
|
||||
config.TwitchTimer = value;
|
||||
|
||||
func GetTwitchTimer()->int:
|
||||
return config.TwitchTimer;
|
||||
|
||||
|
||||
|
||||
func SaveSettings():
|
||||
configManagerInstance.SaveConfig();
|
||||
|
||||
|
||||
|
||||
var timeline = "Timeline_1";
|
||||
func GetTimeline():
|
||||
return timeline;
|
||||
|
||||
func SetTimeline(value):
|
||||
timeline = value;
|
||||
|
||||
var haveSaves:bool = false;
|
||||
func GetHaveSave()->bool:
|
||||
return haveSaves;
|
||||
|
||||
func SetHaveSave(value):
|
||||
haveSaves = bool(value);
|
||||
|
||||
var isFirstStartup;
|
||||
|
||||
func SetFirstStartup(value):
|
||||
isFirstStartup = value;
|
||||
|
||||
func GetFirstStartup():
|
||||
return isFirstStartup;
|
||||
|
||||
func GetExplanation()->bool:
|
||||
return config.Explanation;
|
||||
|
||||
func SetExplanation(value:bool):
|
||||
config.Explanation = value;
|
||||
SaveSettings()
|
Loading…
Add table
Add a link
Reference in a new issue