Initial Android commit
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24
scripts/Rain.gd
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24
scripts/Rain.gd
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extends Sprite
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var zoom = Vector2(1.0, 1.0);
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var xOffset;
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var yOffset;
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var screenWidth;
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var screenHeight;
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func _ready():
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screenWidth = SettingsSingleton.GetCurrectScreenResolutionVector2().x
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screenHeight = SettingsSingleton.GetCurrectScreenResolutionVector2().y
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func _process(_delta):
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xOffset = (1 - zoom.x) * (self.get_global_transform_with_canvas().origin.x) / screenWidth;
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yOffset = (1 - zoom.y) * (screenHeight - self.get_global_transform_with_canvas().origin.y) / screenHeight;
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var tiling = Vector2(zoom.x, zoom.y);
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var offset = Vector2(xOffset, yOffset);
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self.material.set_shader_param("offset", offset);
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self.material.set_shader_param("tiling", tiling);
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